2016. A year to forget for so many reasons. Reasons beyond my own lack of effort within the written entity that is Beat All Games; reasons I wish not to discuss as this is not that sort of forum. I will, however, discuss my perceptibly poor output when it comes to finishing a wide variety of video games just so I can whinge over all the details. 2016 and only, what? Ten games? Pitiful. My most pitiful year to date. But only pitiful in the face of games conquered. It was still a productive year in games played and games thoroughly enjoyed. It's just, so few reached the finishing line creating the illusion I'm no longer the prolific player I once was. Though, to be fair, I don't think I've ever considered myself a prolific player. Otherwise, I'd probably jump on the Twitch train and that just isn't for me.
Ten games isn't enough to allow for any sort of traditional year end list with any real substance so I'm unsure which direction to take this post. Suppose I can just top five it and be done with it. Eh, sounds good since I really don't have much else to say.
5. Evoland
-Not a great game by any means, but does exactly what it set out to do. Unfortunately, the game loses it's way in the second half where the "evolution" factor takes more and more of a back seat.
4. Comix Zone
-Long a favorite on the Genesis, but also, long a notoriously difficult beat 'em up. A unique classic, really.
3. Earthlock: Festival of Magic
-There's so much that angered me, but there's also so much that I loved. It was a tricky balance: was there enough of the good to outweigh the bad? Yes. Yes there was.
2. Paper Mario: The Thousand Year Door
-I almost feel like this one's getting the spot by default. Don't get me wrong, TTYD is a fantastic game, and far far superior to its predecessor. At the same time, it's not that different form the original and faces a lot of the same issues. The number two spot comes simply because of this year's low count in games beaten I fear.
1. 12 Labours of Herucles: The Cretan Bull
-It's great fun. It's wildly addictive. It's bright and colorful. It's easy to learn but can be tricky to master. It simply understands the fundamentals of what makes a great game and keeps all the unnecessary fluff out of the picture. More to the point: I want to play more of these games.
And with that, this mess of a year is done, or at least it will be in a few hours. Good riddance.
Through various conversations with friends, I've often tried to produce a list of all the video games that I've beaten over the years. Alas, this list is much harder to produce than I imagined. And so I thought, what if I made a list of what games I've beaten from here on forward? I wonder just how many games I can make it through. Can I beat all games? Such a feat is impossible, surely, but we'll find out just how far I can get.
Showing posts with label Chatter. Show all posts
Showing posts with label Chatter. Show all posts
Saturday, December 31, 2016
Saturday, August 20, 2016
A Big Ol' Five!
Go away...I'm busy!
Yea, it's been quiet leading into a fifth year anniversary. So what? I'm having too much fun playing a few select titles with no real end in sight. So it goes.
Yea, it's been quiet leading into a fifth year anniversary. So what? I'm having too much fun playing a few select titles with no real end in sight. So it goes.
Thursday, December 31, 2015
BTTF2's a Lie!
Seriously! Where's our hoverboards? And not those segway wannabes that someone's trying to pawn off as the next new toy. The mere fact that you're riding around on wheels goes against the very definition of hover! Who's the fucking idiot that took the name for something that's clearly amazing and applied it to something that's clearly stupid and duped the shopping masses into buying this hazardous piece of crap!? Your idea's bad and you should feel bad.
And the way I see it, there's really anything else 2015 to talk about? Oh wait! Games! But, of course. How obvious. Not many games, but enough. Eighteen to be precise. Eh, it's enough to scrap together a top ten for good measure.
It feels like it's been a long year since it seems like eons since I checked off a few of the games on this list. Meanwhile, some of the more recent games failed to make an impression, or rather, made the wrong impression. There's been a good variety of games beaten this year including a personal heavy hitter, and likely my wildest trip into childhood nostalgia. Very few games, if any, will ever invoke the kind of nostalgia that Zork I did. The only games that may have the faintest glimmer of hope: Where in the World is Carmen Sandiego?, Smurf in Gargamel Castle, and the almighty River Raid. Except, I played a brief few minutes of Smurf in Gargamel Castle several years ago as well as running through a couple segments on River Raid so the excitement level will never compare to that of Zork I's when I realized it truly was the same game from so long ago. Sadly, for as much as it was a keynote experience this past year, it narrowly missed this year's list. Oh! Spoiler, for those keeping track.
How can that be, you may ask. But alas, as always, my list is an expression of many factors; most importantly, what game would I genuinely return to for some additional game time? For as much as Zork I amazed me as a general experience, the likelihood of powering it up again is slim to none. Perhaps in another 25 years.
What games did make the list then? Well, let's find out.
10. Tengami
-Ok, maybe the game has little to no replayability, it was far too easy, and ended prematurely, but the overall presentation and experience left me wanting more. Not just more in the game, but more Tengami in general. If a sequel ever came out, I'd be all over it.
9. Ecco the Dolphin
-If there was ever a game that epitomized a love/hate relationshp, it would surely be Ecco the Dolphin. There's so many reasons to throw my arms in disgust, but at the same time, so many reasons to marvel in the aquatic antics of that spry little dolphin.
8. 12 Labours of Hercules
-Proof that casual games can be a blast. I expected a meager amount of enjoyment, but instead I got a game I just couldn't put down until I managed Gold across the board.
7. Forza Horizon 2 Presents Fast & Furious
-There's no reason for this game to exist as a standalone, however, considering I don't own Forza Horizon 2, I did thoroughly enjoy the arcade-like antics that only the Horizon series can deliver for the few brief hours it took me to finish this.
6. Eighth Annual Vanilla Level Design Contest
-I've gradually lost interest in ROM hacks, namely SMW hacks over the years, however, compilation hacks have always managed to pique my interest as a wide variety of approach and experimentation blossoms within. These VLDCs certainly do not disappoint.
5. Me & My Katamari
-It may have lost some of its luster compared to the original, or even the sequel, but at the same time, it's a Katamari game. As long as the basic principle hasn't changed, I know I'm going to have a blast playing through them.
4. Abobo's Big Adventure
-And here I always thought I Wanna Be The Guy was a fantastic mashup. Abobo's Big Adventure clearly defines what a video game mash up should be. Everything else likened to the genre has mighty big shoes to fill - Abobo's shoes.
3. Mega Man 3
-Long been my favorite among the original NES Mega Man games, and for that matter, all Mega Man games, the Doc Robot stages have always been the standout feature. Many games have tried stage remixes over the years, but I've always believed this is the only game to get it right.
2. Captain Toad: Treasure Tracker
-I'm not sure what I expected from this game, although it looked like a fun and interesting puzzle-like game. Captain Toad absolutely blew me away and I think it's one of the better games Nintendo has come out with in a loooong time (discounting obvious MK and SSB material).
1. Fallout 3
-For me, Fallout 3 is in the running for greatest game ever, which is something because over time I've lost interest in open world games and have generally never enjoyed FPS titles of any kind. Even with its bevy of bugs, crashes and general programming incompetence, everything in this game just managed to click perfectly. And I'm certain there's still an enormous amount of secrets I've managed to overlook throughout the Capital Wasteland.
And the way I see it, there's really anything else 2015 to talk about? Oh wait! Games! But, of course. How obvious. Not many games, but enough. Eighteen to be precise. Eh, it's enough to scrap together a top ten for good measure.
It feels like it's been a long year since it seems like eons since I checked off a few of the games on this list. Meanwhile, some of the more recent games failed to make an impression, or rather, made the wrong impression. There's been a good variety of games beaten this year including a personal heavy hitter, and likely my wildest trip into childhood nostalgia. Very few games, if any, will ever invoke the kind of nostalgia that Zork I did. The only games that may have the faintest glimmer of hope: Where in the World is Carmen Sandiego?, Smurf in Gargamel Castle, and the almighty River Raid. Except, I played a brief few minutes of Smurf in Gargamel Castle several years ago as well as running through a couple segments on River Raid so the excitement level will never compare to that of Zork I's when I realized it truly was the same game from so long ago. Sadly, for as much as it was a keynote experience this past year, it narrowly missed this year's list. Oh! Spoiler, for those keeping track.
How can that be, you may ask. But alas, as always, my list is an expression of many factors; most importantly, what game would I genuinely return to for some additional game time? For as much as Zork I amazed me as a general experience, the likelihood of powering it up again is slim to none. Perhaps in another 25 years.
What games did make the list then? Well, let's find out.
10. Tengami
-Ok, maybe the game has little to no replayability, it was far too easy, and ended prematurely, but the overall presentation and experience left me wanting more. Not just more in the game, but more Tengami in general. If a sequel ever came out, I'd be all over it.
9. Ecco the Dolphin
-If there was ever a game that epitomized a love/hate relationshp, it would surely be Ecco the Dolphin. There's so many reasons to throw my arms in disgust, but at the same time, so many reasons to marvel in the aquatic antics of that spry little dolphin.
8. 12 Labours of Hercules
-Proof that casual games can be a blast. I expected a meager amount of enjoyment, but instead I got a game I just couldn't put down until I managed Gold across the board.
7. Forza Horizon 2 Presents Fast & Furious
-There's no reason for this game to exist as a standalone, however, considering I don't own Forza Horizon 2, I did thoroughly enjoy the arcade-like antics that only the Horizon series can deliver for the few brief hours it took me to finish this.
6. Eighth Annual Vanilla Level Design Contest
-I've gradually lost interest in ROM hacks, namely SMW hacks over the years, however, compilation hacks have always managed to pique my interest as a wide variety of approach and experimentation blossoms within. These VLDCs certainly do not disappoint.
5. Me & My Katamari
-It may have lost some of its luster compared to the original, or even the sequel, but at the same time, it's a Katamari game. As long as the basic principle hasn't changed, I know I'm going to have a blast playing through them.
4. Abobo's Big Adventure
-And here I always thought I Wanna Be The Guy was a fantastic mashup. Abobo's Big Adventure clearly defines what a video game mash up should be. Everything else likened to the genre has mighty big shoes to fill - Abobo's shoes.
3. Mega Man 3
-Long been my favorite among the original NES Mega Man games, and for that matter, all Mega Man games, the Doc Robot stages have always been the standout feature. Many games have tried stage remixes over the years, but I've always believed this is the only game to get it right.
2. Captain Toad: Treasure Tracker
-I'm not sure what I expected from this game, although it looked like a fun and interesting puzzle-like game. Captain Toad absolutely blew me away and I think it's one of the better games Nintendo has come out with in a loooong time (discounting obvious MK and SSB material).
1. Fallout 3
-For me, Fallout 3 is in the running for greatest game ever, which is something because over time I've lost interest in open world games and have generally never enjoyed FPS titles of any kind. Even with its bevy of bugs, crashes and general programming incompetence, everything in this game just managed to click perfectly. And I'm certain there's still an enormous amount of secrets I've managed to overlook throughout the Capital Wasteland.
Tuesday, August 18, 2015
Expect More of the Same Old Gobbledygook
As in, more of the same anniversary nonsense already spoken over the last few years. So instead, forget it. Go read one of the old anniversary posts if you actually have an interest in any of that baloney. Consider me the cynical codger of Beat All Games - well, have I ever been anything but?
Game completion has rather fallen off in the past few months, and motivation to write these long winded opinions has slowly grown tiresome. Proof in the pudding is my last update regarding the Eighth Annual Vanilla Level Design Contest. I finished the game back in early May, began writing the post shortly thereafter, and...here it is three months later and the post is finally published. Truth be told, I doubt I really hit up all the details I originally outlined as I'd forgotten a number of them as time passed. Does it really matter? I'm not going to kid myself. It doesn't.
In a way, Beat All Games is a site for me as opposed to anyone out there who may actually stop by. Consider it a log. I suppose I could just use GameFAQs' database to accomplish the same feat, similar to Goodreads or Discogs, but through Beat All Games, I feel like I can put a far more personal spin on everything - like a literary interpretation of a YouTuber's means of logging and reviews. I'll stay with the channels I'm most comfortable with as a means to personalize my tiny foothold in the already over-saturated market of video game impressions, judgments, and all around critical opinions - the written word.
But with my growing apathy towards continuing Beat All Games' 5000 word essays - actually, that's a bit of an exaggeration; my longest post to date has been 4228 words while my average is still hovering around 1260 words; silly Batman and it's meek 187 word prototype - does that spell doom for this project? I doubt it. I'm fairly certain I'll keep hammering away as long as I'm completing games. Only, since early May, I haven't even come close to completing a game. I've ventured into material that's held my attention for a long time and has no sign of letting up, and unfortunate for this site, end game is sort of a precarious concept. Games like Project Cars, Neverwinter, Super Smash Bros. for Wii U, Fallout: New Vegas, and Cities: Skylines have all managed my undivided attention, and though I have set goals to signify job well done, I doubt I'll see them for a long long time. But these aren't the only games I've been tackling on an on/off basis. I have a number of games I bounce back and forth between, but my attention span comes and goes. I haven't found a game that's kept my undying attention from beginning to end in a while. Maybe I'm just picking the wrong games. Or maybe the above games have sucked up so much of my time my mind's become fickle when it comes to playing a title in which I could potentially manage completion sometime in the foreseeable future. Ah well.
Maybe I just need to bounce over to something quick and easy, like Mega Man 4 or Sonic the Hedgehog 3 instead of all these lengthy RPGs I somehow find myself playing as of late. Maybe I need to finally do the last few necessary goals I've set in New Super Mario Bros. U, Limbo, or Super Time Force so I can finally write about how great those games are. Or are they?
Maybe I realized Beat All Games has taken some of the fun out of video games for me, and maybe, for the sake of pure, casual enjoyment, it's time to shy away from OCD completion - at least for the purpose of this site and any hope for its future. Shy away from OCD completion altogether? I doubt it.
Anyway, hats off to five years of completionist gaming and unnecessary dissertations.
Wednesday, December 31, 2014
Yearly End Thing
The plan is to make this short and sweet, but I can't do so without first acknowledging my downward trend has at long last been overturned. 25 games completed; up from a miserable 11. I'll take it. And with that, I can return to the web-wide cliché of ten for my year end listing. Huzzah!
10. Sorcery
-An impressive little gem from the Amstrad CPC that has decided to rebel against all known door/key logic. *Shakes fist in a fit of fury*
9. F-Zero
-A classic and absolute must own for any game enthusiast. With perhaps the exception of Super Mario Kart, F-Zero is the definitive racing game of the SNES, and quite possibly the whole 16-bit era.
8. Destruction Derby 2
-From one racing game to another, the Destruction Derby series rewrote the rules when it came to automobile mayhem and Destruction Derby 2 refined that chaos into pure beauty. Bumping and grinding now resulted in dire consequences, or often is the case here: wrecking points.
7. Max: The Curse of Brotherhood
-I found out a predecessor existed for this game on Wii Ware just yesterday called Max and the Magic Marker. The Curse of Brotherhood suddenly makes so much more sense to me now.
6. Super Mario Land 2: 6 Golden Coins
-Similar to Link's Awakening offering more Link to the Past styled goodness, SML2 offered more SMW styled goodness for those of us who wanted it - at least more so than Yoshi's Island or Super Mario 64 ever dared to.
5. Sonic the Hedgehog 2
-If I need to explain myself, I feel sorry for you, the reader. If anything, I should be explaining why it isn't higher than 5th, but I played a bevy of great games this year.
4. Super Mario World 2: Yoshi's Island
-What's always amazed me about this game is the sheer leap in platforming dynamics from Super Mario World to this. Too bad Yoshi played protagonist, but fortunately it all worked out in the end. Although, it would have worked even better if the game was simply titled, Yoshi's Island without the nod to SMW. Meh.
3.Baldur' s Gate: Dark Alliance II
-I finished this in 2014? Sheesh... It feels as though years have passed since I knocked this out. However, my memories of the game are nothing but hack n' slash goodness; so much so that I'm damn near tempted to play it again.
2. Dust: An Elysian Tail
-Every now and then, a game comes along and changes my perception on a given genre. Much like the Touhou series taught me the joys of STGs, Dust taught me that Metroidvania games are actually pretty damn enjoyable when done right.
1. Guacamelee! Super Turbo Championship Edition
-Another indie title takes top spot. Should it be any surprise by now? Guacamelee is pure platforming bliss with the perfect dose of aggravating difficulty. ¡OlĂ©!
10. Sorcery
-An impressive little gem from the Amstrad CPC that has decided to rebel against all known door/key logic. *Shakes fist in a fit of fury*
9. F-Zero
-A classic and absolute must own for any game enthusiast. With perhaps the exception of Super Mario Kart, F-Zero is the definitive racing game of the SNES, and quite possibly the whole 16-bit era.
8. Destruction Derby 2
-From one racing game to another, the Destruction Derby series rewrote the rules when it came to automobile mayhem and Destruction Derby 2 refined that chaos into pure beauty. Bumping and grinding now resulted in dire consequences, or often is the case here: wrecking points.
7. Max: The Curse of Brotherhood
-I found out a predecessor existed for this game on Wii Ware just yesterday called Max and the Magic Marker. The Curse of Brotherhood suddenly makes so much more sense to me now.
6. Super Mario Land 2: 6 Golden Coins
-Similar to Link's Awakening offering more Link to the Past styled goodness, SML2 offered more SMW styled goodness for those of us who wanted it - at least more so than Yoshi's Island or Super Mario 64 ever dared to.
5. Sonic the Hedgehog 2
-If I need to explain myself, I feel sorry for you, the reader. If anything, I should be explaining why it isn't higher than 5th, but I played a bevy of great games this year.
4. Super Mario World 2: Yoshi's Island
-What's always amazed me about this game is the sheer leap in platforming dynamics from Super Mario World to this. Too bad Yoshi played protagonist, but fortunately it all worked out in the end. Although, it would have worked even better if the game was simply titled, Yoshi's Island without the nod to SMW. Meh.
3.Baldur' s Gate: Dark Alliance II
-I finished this in 2014? Sheesh... It feels as though years have passed since I knocked this out. However, my memories of the game are nothing but hack n' slash goodness; so much so that I'm damn near tempted to play it again.
2. Dust: An Elysian Tail
-Every now and then, a game comes along and changes my perception on a given genre. Much like the Touhou series taught me the joys of STGs, Dust taught me that Metroidvania games are actually pretty damn enjoyable when done right.
1. Guacamelee! Super Turbo Championship Edition
-Another indie title takes top spot. Should it be any surprise by now? Guacamelee is pure platforming bliss with the perfect dose of aggravating difficulty. ¡OlĂ©!
Monday, August 18, 2014
4th & Inches
No, I'm not referring to the old football classic from the Commodore era. Instead I refer to four years of hootin' and hollerin' over games that infuriate me, engage me, or simply wow me. Whether people visit my little corner of the web or not is inconsequential to my affairs, but Beat All Games has helped push me to play some games I'd never think of playing - for better or worse. Otherwise, I'd probably be like so many other gamers out there and stick with what's comfotable, with whatever's fresh and popular, with whatever's on the most current systems. I'd still take nostalgic trips to my NES, SNES, Genesis, PlayStation, or what have you, but I'd likely return to the same titles that I grew up loving and nary venture into the unknown. Beat All Games has also helped me grow my collection as I continue to try and pick up games I've never heard of or caught wind of somewhere else on the net - enough to grab my attention and make me say, "I've got to get that game." So to the very existence of Beat All Games I say kudos.
This calls for a celebration and Beat All Games celebrates the only way it knows how: posting arbitrary lists for the sake of adding more useless lists out in internet land. But what's more, unlike last year, I've actually added a bevy - well, maybe not a bevy, but a fair amount - of games to my completion log. Perhaps fair amount is itself the definition of exaggeration, but for once my completion total has been on the upswing - a first since the beginning of this little experiment in gaming. Ta-da!
It's been a while since I've done a top/worst five, so perhaps I'll throw one of those up on the board. There's been a number of games since I last made such a list so there's a good chance my new list will no longer replicate my old list. In fact, I know it doesn't, although a few games from the old list still retain their positions. It's very likely a couple of those titles will stand the test of time in their current positions. First, I'll list my top five games taken down since the beginning of Beat All Games followed up by the worst five.
Top 5
5. XBox One - Guacamelee! Super Turbo Championship Edition
It managed to eek its way onto the list; not by merit, but by time. One of the tightest, most engaging nouveau platformers I've played.
4. Super Nintendo - The Legend of Zelda: A Link to the Past
One of those titles where I forget just how incredible it is as time passes. Then I play it and am simply blown away.
3. Nintendo Entertainment System - Super Mario Bros. 3
I admit nostalgia, but at the same time, I find it an absolute thrill every time I boot it up.
2. PC - VVVVVV
If less is more, it's no wonder this game is held in such high regard. It's a marvel of simplistic innovation taken to the extreme.
1. PlayStation 2 - Katamari Damacy
Rounding out simplicity, Katamari takes it a step further and wins with campy joyfulness and addicting gameplay - not to mention incredible music.
Bottom 5
5. Sega Master System - Sonic the Hedgehog 2
It saddens me that an early Sonic game could be this horribly designed. Not expecting 16-bit miracles, but considering the first game, what went wrong?
4. XBox - Fable: The Lost Chapters
I still believe this could have been a great game if it weren't for stupid developmental decisions and extraneous bullshit clogging the tubes.
3. Dreamcast - Shenmue
I've never been more baffled over general opinion regarding a game, except perhaps for Majora's Mask. Shenmue is an awful, boring, hollow affair.
2. Genesis - TechnoCop
Perhaps if the developers weren't so scatterbrained regarding TechnoCop's structure, something would be halfway functional - be it driving or platforming or...anything.
1. Nintendo Entertainment System - Where's Waldo?
I feel sorry for anyone who paid good money for this "game" back in the day. Total gaming garbage right here.
And before I go.... Up until now, with a few exceptions here and there, I've tried my best to follow franchises in order. While I'm still going to try and do that when and if I can, I've decided to be far less stringent moving forward. The upside of such a rule is I can better gauge implementations of certain mechanics and judge failings or improvements from title to title. An example, which affected my view on the game, was when I played Alex Kidd in the Enchanted Castle before playing Alex Kidd in Miracle World. Both games are great, but sadly I skewed my perception of Miracle World because I played the vastly superior Enchanted Castle first.
That being said, I've purposefully put off a number of games that I'm eager to play because I'm trying to track down a preceding title first or I have said title and I'm currently suffering through a bad gaming experience. The Smash Bros. series is a good example as I'm just not enjoying the N64 title whatsoever. I hate the controls, and...everything, I just hate everything about this game and I'm having a miserable time playing it, but I love both Melee and Brawl. Certain titles, for various reasons, I'll likely abide by sequential order as best I can whereas other titles - hey, it's fair game.
If anything, I have a sneaky suspicion my completion count will be positively affected by this as well since I know I've been holding wins back as I try to sneak in an earlier title - q.v. Baldur's Gate: Dark Alliance series.
And so, huzzah! Four years, and here's to hoping the upswing continues.
This calls for a celebration and Beat All Games celebrates the only way it knows how: posting arbitrary lists for the sake of adding more useless lists out in internet land. But what's more, unlike last year, I've actually added a bevy - well, maybe not a bevy, but a fair amount - of games to my completion log. Perhaps fair amount is itself the definition of exaggeration, but for once my completion total has been on the upswing - a first since the beginning of this little experiment in gaming. Ta-da!
It's been a while since I've done a top/worst five, so perhaps I'll throw one of those up on the board. There's been a number of games since I last made such a list so there's a good chance my new list will no longer replicate my old list. In fact, I know it doesn't, although a few games from the old list still retain their positions. It's very likely a couple of those titles will stand the test of time in their current positions. First, I'll list my top five games taken down since the beginning of Beat All Games followed up by the worst five.
Top 5
5. XBox One - Guacamelee! Super Turbo Championship Edition
It managed to eek its way onto the list; not by merit, but by time. One of the tightest, most engaging nouveau platformers I've played.
4. Super Nintendo - The Legend of Zelda: A Link to the Past
One of those titles where I forget just how incredible it is as time passes. Then I play it and am simply blown away.
3. Nintendo Entertainment System - Super Mario Bros. 3
I admit nostalgia, but at the same time, I find it an absolute thrill every time I boot it up.
2. PC - VVVVVV
If less is more, it's no wonder this game is held in such high regard. It's a marvel of simplistic innovation taken to the extreme.
1. PlayStation 2 - Katamari Damacy
Rounding out simplicity, Katamari takes it a step further and wins with campy joyfulness and addicting gameplay - not to mention incredible music.
Bottom 5
5. Sega Master System - Sonic the Hedgehog 2
It saddens me that an early Sonic game could be this horribly designed. Not expecting 16-bit miracles, but considering the first game, what went wrong?
4. XBox - Fable: The Lost Chapters
I still believe this could have been a great game if it weren't for stupid developmental decisions and extraneous bullshit clogging the tubes.
3. Dreamcast - Shenmue
I've never been more baffled over general opinion regarding a game, except perhaps for Majora's Mask. Shenmue is an awful, boring, hollow affair.
2. Genesis - TechnoCop
Perhaps if the developers weren't so scatterbrained regarding TechnoCop's structure, something would be halfway functional - be it driving or platforming or...anything.
1. Nintendo Entertainment System - Where's Waldo?
I feel sorry for anyone who paid good money for this "game" back in the day. Total gaming garbage right here.
And before I go.... Up until now, with a few exceptions here and there, I've tried my best to follow franchises in order. While I'm still going to try and do that when and if I can, I've decided to be far less stringent moving forward. The upside of such a rule is I can better gauge implementations of certain mechanics and judge failings or improvements from title to title. An example, which affected my view on the game, was when I played Alex Kidd in the Enchanted Castle before playing Alex Kidd in Miracle World. Both games are great, but sadly I skewed my perception of Miracle World because I played the vastly superior Enchanted Castle first.
That being said, I've purposefully put off a number of games that I'm eager to play because I'm trying to track down a preceding title first or I have said title and I'm currently suffering through a bad gaming experience. The Smash Bros. series is a good example as I'm just not enjoying the N64 title whatsoever. I hate the controls, and...everything, I just hate everything about this game and I'm having a miserable time playing it, but I love both Melee and Brawl. Certain titles, for various reasons, I'll likely abide by sequential order as best I can whereas other titles - hey, it's fair game.
If anything, I have a sneaky suspicion my completion count will be positively affected by this as well since I know I've been holding wins back as I try to sneak in an earlier title - q.v. Baldur's Gate: Dark Alliance series.
And so, huzzah! Four years, and here's to hoping the upswing continues.
Tuesday, December 31, 2013
A Minuscule Year in Review
Ah! The old "same old same old" - fewer games, fewer raves....
As usual, 2013 was a pretty depressing year in games beaten. Likewise, the continual acknowledgement of annual completion diminishment is equally depressing. But so it goes. To make the usual 10's list would pretty much equate to listing every game played this year alone. As a compromise, I suppose I'll just list a minuscule five. All a bit trivial really, but then so is this post as a whole - consider it forced output for the sake of remaining true to the spirit of Beat All Games.
And so, my top 5 takedowns of 2013:
5. Vay
-A solid RPG, but a little too linear and bare-bones to bear the mark of excellence in my opinion.
4. We ♥ Katamari
-Fantastic follow-up to the original although at times I felt like it lost its way ever so slightly, especially in the music department.
3. Final Fantasy II
-Although I found this game to be a confusing mess when I started out, I found this to be one of the best entries in the Final Fantasy series by game's end. If anything, Final Fantasy II was a perfect example of why relying on others' reviews is no better than judging a book by its cover. Of course, that statement pretty much nullifies the vast majority of this site. Meh.
2. Super Mario World
-Straight up, a classic game that should be in any gamer's arsenal of choice picks.
1. The Bridge
-As usual, some miscreant game out of left field has come and dethroned the obvious picks. I found myself absolutely enthralled by The Bridge and as I said in my post, I want more.
As usual, 2013 was a pretty depressing year in games beaten. Likewise, the continual acknowledgement of annual completion diminishment is equally depressing. But so it goes. To make the usual 10's list would pretty much equate to listing every game played this year alone. As a compromise, I suppose I'll just list a minuscule five. All a bit trivial really, but then so is this post as a whole - consider it forced output for the sake of remaining true to the spirit of Beat All Games.
And so, my top 5 takedowns of 2013:
5. Vay
-A solid RPG, but a little too linear and bare-bones to bear the mark of excellence in my opinion.
4. We ♥ Katamari
-Fantastic follow-up to the original although at times I felt like it lost its way ever so slightly, especially in the music department.
3. Final Fantasy II
-Although I found this game to be a confusing mess when I started out, I found this to be one of the best entries in the Final Fantasy series by game's end. If anything, Final Fantasy II was a perfect example of why relying on others' reviews is no better than judging a book by its cover. Of course, that statement pretty much nullifies the vast majority of this site. Meh.
2. Super Mario World
-Straight up, a classic game that should be in any gamer's arsenal of choice picks.
1. The Bridge
-As usual, some miscreant game out of left field has come and dethroned the obvious picks. I found myself absolutely enthralled by The Bridge and as I said in my post, I want more.
Monday, November 18, 2013
Fortune, er...Gamer 500
A couple weeks ago, I hit a nice little milestone in my game collection: 500+ games. To the avid collector, 500 may sound a rather minuscule amount and frankly nothing to brag about, but for someone who just likes games, it's pretty impressive, especially considering that for many years, owning 30 or 40 games spread over roughly 4 or 5 platforms always seemed like a lot. But it brings to mind a conversation Sven and I had about collections in a broad sense where, to the collector, their collections will always appear lacking, but to an outsider they appear overwhelming. Yet, as I look through my shelves, even to me it appears a daunting selection of time-wasters. Huzzah!
Anyway, for managing this milestone while still retaining a few measly dollars in my bank account, I thought I'd sift through some of the more interesting titles I've gotten my hands on. I'm not looking to showcase so-called rarities, popular but hard to come by faves, or even hidden gems. Thought I'd just comment on a few quirky oddballs, some of which may be well known, some of which may not. I also decided I'd only choose one title from a given system and it must be a game I've yet to discuss here on Beat All Games. And finally, I decided I'd fall back on good ol' reliable number ten as my benchmark which means not every system in my collection will be represented. Sorry, WonderSwan Color, but Final Fantasy IV just isn't interesting (never mind my still residual scathing hatred for the game). And yes, I'm considering US and Japanese market platforms as unique systems despite the contrary. In my opinion, if I can't play a Famicom cart without modifying a Gyromite cart, buying a pin converter or other such nonsense, it's not the same system. Same goes for the various disc tricks on disc-based systems.
Game: Astro Robo Sasa
Platform: Nintendo Famicom
Notes: One of the first games I picked up for the Famicom, Astro Robo Sasa reminds me a lot of Balloon Fight, but has the weird floaty physics akin to that found in Sub-Terrania. Additionally, the overall control is awkward as you propel yourself reversely through the air and against gravity's pull using your blaster. It's a little wonky, but once you get the hang of it, it's kind of fun and strangely addicting. Maybe because it's a long string of single screen levels, but I've always found games like this to have a certain charm.
Game: Bishoujo Senshi Sailor Moon S: Quiz Taiketsu! Sailor Power Kesshuu
Platform: Bandai Playdia
Notes: After picking up a Playdia, my options for games were pretty sparse - not only because it has a small library, but some of the rarer Japanese-only consoles carry little to no weight in the US. Therefore, beyond importing, the pickings are pretty slim. Quiz Taiketsu is exactly as it sounds, a quiz game and since the Playdia was geared towards younger children, from what I can gather, it's all easy stuff. Of course, my assumptions are based solely on pictographic and numeric questions since, once again, I can't read Japanese.
Game: Cho Aniki: Bakuretsu Ranto Hen
Platform: Nintendo Super Famicom
Notes: While I had seen the name, Cho Aniki, thrown around a few times on the internet, I had no real insight into what it was all about. It wasn't until I went looking for some new backgrounds to rip for one of my various ROM hacking delights that I came across the game in the flesh. Hmm, maybe "flesh" is a bit too much on the money for this one. Essentially, the series revolves around homoerotic body builders, some of whom appear to be further enhanced by inappropriate cybernetics. Unfortunately, Bakuretsu Ranto Hen is a fighter unlike most of the other games in the series which are shooters. And even more unfortunate, it's a pretty balky fighter at that.
Game: Doko Demo Issyo
Platform: Sony PlayStation (NTSC-J)
Notes: Picked this game up, as well as it's sequel, solely based on the cover art. The creepy juxtaposition of Sony's animated mascot, Toro Inoue, walking down an empty street with a real life Japanese woman posed a plethora of questions. I had to track down a PocketStation in order to get beyond the identification screen since the game relies heavily on the peripheral. Essentially, the game is just a more involved Tamagotchi - hence the use of the PocketStation. Not my thing, but certainly a nice talking piece.
Game: Fast Food
Platform: Atari 2600
Notes: There's a lot of great games out there for the 2600, and there's also a lot of duds. Most of the games I've bought that I didn't originally own as a kid have turned out to be duds, but I think nostalgia has something to do with that as well. Fast Food, on the other hand, is something I've never even heard of until about a year ago and picked up on a whim, though with low expectations, especially based on it's cheesy cover art. Surprisingly, this is one of the most exciting, fast-paced games I've come across and it's incredibly addicting. While River Raid is still my all-time favorite 2600 game, Fast Food has placed itself in prime position for runner-up.
Game: Ghost Lion
Platform: Nintendo Entertainment System
Notes: I had never heard of this game when I picked it up. Honestly, I questioned it's authenticity as an officially licensed NES game and bought it with a cautious mind. Turns out, this is quite the interesting RPG. I wasn't able to glean much from the 10 or 15 minutes of test play when I got it home, but what I did experience seemed a bit surreal compared to the typical Final Fantasy style RPG. From what I can gather, the protagonist uses dreams and and can call upon spirits to battle as opposed to conventional spells and weaponry.
Game: Lawnmower Man
Platform: Nintendo Super Nintendo
Notes: I don't know if I've ever seen a game more diverse than this. Lawnmower Man is all over the place regarding level design and level types. Is it a platformer? Is it a brawler? Is it an FPS? Is it a virtual puzzle game? What the fuck is it!? Everything you need to know about this game can be ascertained from the demonstration sequence: a schizophrenic whorl into a nightmarish oblivion. Although, the demo also contains one of the finest tunes to ever grace the SNES.
Game: Limbo
Platform: Microsoft XBox Live Arcade
Notes: I know Limbo's not exactly an oddity, but the game is just way too amazing to ignore. I've been fascinated by this game ever since I first learned about it shortly after it came out. I've just somehow failed to add the game to my collection - yes, even thought it's nothing more than an XBLA title - until recently. Limbo is another one of those games that exudes atmosphere as well as relying on a relatively simple gimmick, yet using some real outside of the box thinking with said gimmick.
Game: Queen of Fighting 2000
Platform: GameBoy Color
Notes: If I remember correctly, QoF 2000 is a Taiwanese bootleg or unlicensed reinterpretation of SNK's Gals Fighters for the Neo Geo Pocket. I remember I had to pick up a GameBoy Advance SP in order to play the game as it wouldn't work on a Super GameBoy. Not a bad deal though considering the screen on my GameBoy Advance was beyond useless, so "having" to pick up an SP was well worth it. Anyway, there's nothing that particularly stands out about QoF 2000. In fact, from what I remember, the gameplay is rather clunky - almost having a lead foot feeling about it. It's more an interest in that it's the only unlicensed Taiwanese game in my collection.
Game: Shove It! The Warehouse Game
Platform: Sega Genesis
Notes: Yet another game that I bought on a whim. As far as puzzle games go, it's nothing special. In fact, it may even be considered a bottom of the barrel pick. However, what makes the game interesting is the premise: a warehouse drone working overtime pushing crates. It's simply ridiculous. Sure, it's easy to harangue the ideas behind typical shovel ware puzzle games, but in the age before shovel ware was a "thing," there's a strange sense to take these games more seriously and as such the premise becomes all the more ludicrous. Oh! Did I mention there's an edit mode? Ok, it doesn't actually add much value to the game, but edit modes are always a welcome idea. Now to make a hundred crate stack-up.
Anyway, for managing this milestone while still retaining a few measly dollars in my bank account, I thought I'd sift through some of the more interesting titles I've gotten my hands on. I'm not looking to showcase so-called rarities, popular but hard to come by faves, or even hidden gems. Thought I'd just comment on a few quirky oddballs, some of which may be well known, some of which may not. I also decided I'd only choose one title from a given system and it must be a game I've yet to discuss here on Beat All Games. And finally, I decided I'd fall back on good ol' reliable number ten as my benchmark which means not every system in my collection will be represented. Sorry, WonderSwan Color, but Final Fantasy IV just isn't interesting (never mind my still residual scathing hatred for the game). And yes, I'm considering US and Japanese market platforms as unique systems despite the contrary. In my opinion, if I can't play a Famicom cart without modifying a Gyromite cart, buying a pin converter or other such nonsense, it's not the same system. Same goes for the various disc tricks on disc-based systems.
Game: Astro Robo Sasa
Platform: Nintendo Famicom
Notes: One of the first games I picked up for the Famicom, Astro Robo Sasa reminds me a lot of Balloon Fight, but has the weird floaty physics akin to that found in Sub-Terrania. Additionally, the overall control is awkward as you propel yourself reversely through the air and against gravity's pull using your blaster. It's a little wonky, but once you get the hang of it, it's kind of fun and strangely addicting. Maybe because it's a long string of single screen levels, but I've always found games like this to have a certain charm.
Game: Bishoujo Senshi Sailor Moon S: Quiz Taiketsu! Sailor Power Kesshuu
Platform: Bandai Playdia
Notes: After picking up a Playdia, my options for games were pretty sparse - not only because it has a small library, but some of the rarer Japanese-only consoles carry little to no weight in the US. Therefore, beyond importing, the pickings are pretty slim. Quiz Taiketsu is exactly as it sounds, a quiz game and since the Playdia was geared towards younger children, from what I can gather, it's all easy stuff. Of course, my assumptions are based solely on pictographic and numeric questions since, once again, I can't read Japanese.
Game: Cho Aniki: Bakuretsu Ranto Hen
Platform: Nintendo Super Famicom
Notes: While I had seen the name, Cho Aniki, thrown around a few times on the internet, I had no real insight into what it was all about. It wasn't until I went looking for some new backgrounds to rip for one of my various ROM hacking delights that I came across the game in the flesh. Hmm, maybe "flesh" is a bit too much on the money for this one. Essentially, the series revolves around homoerotic body builders, some of whom appear to be further enhanced by inappropriate cybernetics. Unfortunately, Bakuretsu Ranto Hen is a fighter unlike most of the other games in the series which are shooters. And even more unfortunate, it's a pretty balky fighter at that.
Game: Doko Demo Issyo
Platform: Sony PlayStation (NTSC-J)
Notes: Picked this game up, as well as it's sequel, solely based on the cover art. The creepy juxtaposition of Sony's animated mascot, Toro Inoue, walking down an empty street with a real life Japanese woman posed a plethora of questions. I had to track down a PocketStation in order to get beyond the identification screen since the game relies heavily on the peripheral. Essentially, the game is just a more involved Tamagotchi - hence the use of the PocketStation. Not my thing, but certainly a nice talking piece.
Game: Fast Food
Platform: Atari 2600
Notes: There's a lot of great games out there for the 2600, and there's also a lot of duds. Most of the games I've bought that I didn't originally own as a kid have turned out to be duds, but I think nostalgia has something to do with that as well. Fast Food, on the other hand, is something I've never even heard of until about a year ago and picked up on a whim, though with low expectations, especially based on it's cheesy cover art. Surprisingly, this is one of the most exciting, fast-paced games I've come across and it's incredibly addicting. While River Raid is still my all-time favorite 2600 game, Fast Food has placed itself in prime position for runner-up.
Game: Ghost Lion
Platform: Nintendo Entertainment System
Notes: I had never heard of this game when I picked it up. Honestly, I questioned it's authenticity as an officially licensed NES game and bought it with a cautious mind. Turns out, this is quite the interesting RPG. I wasn't able to glean much from the 10 or 15 minutes of test play when I got it home, but what I did experience seemed a bit surreal compared to the typical Final Fantasy style RPG. From what I can gather, the protagonist uses dreams and and can call upon spirits to battle as opposed to conventional spells and weaponry.
Game: Lawnmower Man
Platform: Nintendo Super Nintendo
Notes: I don't know if I've ever seen a game more diverse than this. Lawnmower Man is all over the place regarding level design and level types. Is it a platformer? Is it a brawler? Is it an FPS? Is it a virtual puzzle game? What the fuck is it!? Everything you need to know about this game can be ascertained from the demonstration sequence: a schizophrenic whorl into a nightmarish oblivion. Although, the demo also contains one of the finest tunes to ever grace the SNES.
Game: Limbo
Platform: Microsoft XBox Live Arcade
Notes: I know Limbo's not exactly an oddity, but the game is just way too amazing to ignore. I've been fascinated by this game ever since I first learned about it shortly after it came out. I've just somehow failed to add the game to my collection - yes, even thought it's nothing more than an XBLA title - until recently. Limbo is another one of those games that exudes atmosphere as well as relying on a relatively simple gimmick, yet using some real outside of the box thinking with said gimmick.
Game: Queen of Fighting 2000
Platform: GameBoy Color
Notes: If I remember correctly, QoF 2000 is a Taiwanese bootleg or unlicensed reinterpretation of SNK's Gals Fighters for the Neo Geo Pocket. I remember I had to pick up a GameBoy Advance SP in order to play the game as it wouldn't work on a Super GameBoy. Not a bad deal though considering the screen on my GameBoy Advance was beyond useless, so "having" to pick up an SP was well worth it. Anyway, there's nothing that particularly stands out about QoF 2000. In fact, from what I remember, the gameplay is rather clunky - almost having a lead foot feeling about it. It's more an interest in that it's the only unlicensed Taiwanese game in my collection.
Game: Shove It! The Warehouse Game
Platform: Sega Genesis
Notes: Yet another game that I bought on a whim. As far as puzzle games go, it's nothing special. In fact, it may even be considered a bottom of the barrel pick. However, what makes the game interesting is the premise: a warehouse drone working overtime pushing crates. It's simply ridiculous. Sure, it's easy to harangue the ideas behind typical shovel ware puzzle games, but in the age before shovel ware was a "thing," there's a strange sense to take these games more seriously and as such the premise becomes all the more ludicrous. Oh! Did I mention there's an edit mode? Ok, it doesn't actually add much value to the game, but edit modes are always a welcome idea. Now to make a hundred crate stack-up.
Monday, August 19, 2013
Generic yet Zany Usage of the Number Three to Indicate a Third Year Celebration
Much like the title, most everything I could possibly say would be the same generic rehashing of everything I've said in the past. "Oh, wow! Three years!" Maybe I'm just cynical and realistic about my tiny little corner of the internet where I can muse on games I both like and dislike. Whatever....
I've spent the last week or so trying to come up with something I can talk about for my three year anniversary post, and essentially, I've come up with squat. I've completed four games since the beginning of the year and an additional four since the last anniversary. What the hell kind of gamer am I? For one thing, a gamer that has become distracted by many other things. Point is, there's no point in talking about past games beaten. As far as current games, despite last years list, pretty much all of those games have fallen off the radar and for the past few weeks I've only been focusing on two games: We ♥ Katamari and Final Fantasy II (that's II, not IV!!), so pointless to discuss any of that.
I thought, maybe for something really different I'll say a little something about each console/handheld I own. But then, I feel there's really nothing more to say than what's already been said by countless others. The only difference would be all the hatred I'd spew forth in regards to the Nintendo 64 - although over the past couple of years, a lot of that has finally, finally subdued.
I also thought about talking about current gen games that I enjoy since, well, I pretty much never talk about those. However, other than Dragon Age II (discounting Wii titles), I don't think I've played any others to the end, or even through to the halfway point. By the way, the only reason Dragon Age II is not on this blog is because I feel to finish it properly I need to do a run through with each character and I've yet to do any of the DLC content.
On second thought, I think I will talk about current gen games and how much I hate the direction gaming has gone, starting with DLC. I cannot express enough how much I despise the concept of DLC. I understand why people like it, the obvious reasons why it benefits a company to make DLC, and in theory, even to me, it sounds like a wonderful prospect. "Ooh, you mean I can play this game I love even more with additional map packs, quests etc.? Wonderful!" But really, it's not wonderful. It's bullshit. I miss the days of a finished game is a finished game - knowing that everything this game has to offer is right in front of me from day one. I understand that I'm in the minority on this subject and that DLC is totally optional, but as someone with a near OCD-like meticulous knack for having to experience everything a game has to offer, it becomes an unbearable annoyance. Forget the already exhaustive characteristics of having to play a game multiple times when applicable and I'm not talking about various difficulty settings. Dragon Age II is a good example of this as is another game I was playing for a while before I grew weary of it: Epic Mickey. Actually, the main reason I stopped playing that game is that I learned there was one particular point in the game that you would need to play through three times just to get whatever the hell it is you collect in that game - yea, it's been so long, I've forgotten - some sort of badges, if I recall correctly. I can understand playing through the game twice because of how the game works, but a third time? Why? Just to collect a fucking badge? Forget it.
It's senseless padding like that to elongate a game's lifespan that annoys the piss out of me, and in a way, DLC is no different except that you're having to pay for the extra padding. Ok, not all DLC is like that. There is some worthwhile DLC out there that plays as an actual expansion, but a vast majority of it is just useless money-grubbing bullshit. I know saying some DLC's acceptable comes off as completely hypocritical given my original stance, so you know what? If I had things my way, there'd be no more DLC. What's done is done - when a game hits the shelves, it's a finished product.
Oh! And to add an addendum to that: when a game hits the shelves, it better as hell be a finished product; not a fucking beta that will be updated by a long assortment of patches. Much like it's ruined everything else it's touched, so has the constant connectivity of a vast interweb network destroyed gaming. Developers appear to have fallen prey to the idea that thanks to live connections between developers and gamers, games can be pushed out into the masses before thorough QA is completed because, after all, the technology to send patch after patch after patch of bugfixes is wholly acceptable. But what's worse is that so many gamers just accept it. Yea, I can only imagine the PC community retorting, "Buck up!" as us console gamers have always been on the back foot all these years anyway, but it's no better a response. It's the same damnable acceptance that's helping pave the way for shitty policies used by gaming companies that PC gamers and developers helped build.
Guess I'm just an old fogey when it comes to gaming. I'll admit it. There's a whole lot more besides these two "conveniences" of modern gaming that either angers or depresses me. Maybe I'll get to some more of them in the next anniversary post as I doubt I'll have anything larger than a small handful of games beaten by then to account for anything worthwhile list-wise. Knowing what's in store for the future of gaming only makes things look all the more grim. I know a lot of people are excited and, hey, that's great. Me, I see the golden age of gaming coming to a close. Honestly, I would love to see another "crash" happen so the industry can be straightened out. Will it happen? Don't know, but there's always hope.
...well, that or I can always "Buck up!"
I've spent the last week or so trying to come up with something I can talk about for my three year anniversary post, and essentially, I've come up with squat. I've completed four games since the beginning of the year and an additional four since the last anniversary. What the hell kind of gamer am I? For one thing, a gamer that has become distracted by many other things. Point is, there's no point in talking about past games beaten. As far as current games, despite last years list, pretty much all of those games have fallen off the radar and for the past few weeks I've only been focusing on two games: We ♥ Katamari and Final Fantasy II (that's II, not IV!!), so pointless to discuss any of that.
I thought, maybe for something really different I'll say a little something about each console/handheld I own. But then, I feel there's really nothing more to say than what's already been said by countless others. The only difference would be all the hatred I'd spew forth in regards to the Nintendo 64 - although over the past couple of years, a lot of that has finally, finally subdued.
I also thought about talking about current gen games that I enjoy since, well, I pretty much never talk about those. However, other than Dragon Age II (discounting Wii titles), I don't think I've played any others to the end, or even through to the halfway point. By the way, the only reason Dragon Age II is not on this blog is because I feel to finish it properly I need to do a run through with each character and I've yet to do any of the DLC content.
On second thought, I think I will talk about current gen games and how much I hate the direction gaming has gone, starting with DLC. I cannot express enough how much I despise the concept of DLC. I understand why people like it, the obvious reasons why it benefits a company to make DLC, and in theory, even to me, it sounds like a wonderful prospect. "Ooh, you mean I can play this game I love even more with additional map packs, quests etc.? Wonderful!" But really, it's not wonderful. It's bullshit. I miss the days of a finished game is a finished game - knowing that everything this game has to offer is right in front of me from day one. I understand that I'm in the minority on this subject and that DLC is totally optional, but as someone with a near OCD-like meticulous knack for having to experience everything a game has to offer, it becomes an unbearable annoyance. Forget the already exhaustive characteristics of having to play a game multiple times when applicable and I'm not talking about various difficulty settings. Dragon Age II is a good example of this as is another game I was playing for a while before I grew weary of it: Epic Mickey. Actually, the main reason I stopped playing that game is that I learned there was one particular point in the game that you would need to play through three times just to get whatever the hell it is you collect in that game - yea, it's been so long, I've forgotten - some sort of badges, if I recall correctly. I can understand playing through the game twice because of how the game works, but a third time? Why? Just to collect a fucking badge? Forget it.
It's senseless padding like that to elongate a game's lifespan that annoys the piss out of me, and in a way, DLC is no different except that you're having to pay for the extra padding. Ok, not all DLC is like that. There is some worthwhile DLC out there that plays as an actual expansion, but a vast majority of it is just useless money-grubbing bullshit. I know saying some DLC's acceptable comes off as completely hypocritical given my original stance, so you know what? If I had things my way, there'd be no more DLC. What's done is done - when a game hits the shelves, it's a finished product.
Oh! And to add an addendum to that: when a game hits the shelves, it better as hell be a finished product; not a fucking beta that will be updated by a long assortment of patches. Much like it's ruined everything else it's touched, so has the constant connectivity of a vast interweb network destroyed gaming. Developers appear to have fallen prey to the idea that thanks to live connections between developers and gamers, games can be pushed out into the masses before thorough QA is completed because, after all, the technology to send patch after patch after patch of bugfixes is wholly acceptable. But what's worse is that so many gamers just accept it. Yea, I can only imagine the PC community retorting, "Buck up!" as us console gamers have always been on the back foot all these years anyway, but it's no better a response. It's the same damnable acceptance that's helping pave the way for shitty policies used by gaming companies that PC gamers and developers helped build.
Guess I'm just an old fogey when it comes to gaming. I'll admit it. There's a whole lot more besides these two "conveniences" of modern gaming that either angers or depresses me. Maybe I'll get to some more of them in the next anniversary post as I doubt I'll have anything larger than a small handful of games beaten by then to account for anything worthwhile list-wise. Knowing what's in store for the future of gaming only makes things look all the more grim. I know a lot of people are excited and, hey, that's great. Me, I see the golden age of gaming coming to a close. Honestly, I would love to see another "crash" happen so the industry can be straightened out. Will it happen? Don't know, but there's always hope.
...well, that or I can always "Buck up!"
Monday, December 31, 2012
Zemeckis - 1, Mayans - 0
Seriously, how daft do you have to be to think the Mayans could call cut when clearly Zemeckis showed us the epicness that will be 2015? Besides, I would have been royally pissed off if the world ended and I still hadn't conquered Dark Cloud completely. Doesn't matter. I was hoping to have the game finished by the end of the year, but thanks to the agonizing knock-down drag-out that is the Demon Shaft, it doesn't appear to be the case. Ugh...
10. 7th Saga
-Just another turn-based RPG that stretches on into oblivion, or is it? Ok, I guess it is, but with it's unique "competition" presentation and eerie sprite set, it feels like something more than just your average Final Fantasy clone.
9. Dungeon Explorer
-A simplistic reinvention of Gauntlet's top-down hack n' slash model but souped up with some action adventure/RPG stylings giving the game a more worldly feel.
8. Legend of Zelda: Ocarina of Time
-Honestly, if I didn't put this on here, I can imagine the grief I'd get. But seriously, it's Ocarina of Time. It's not the best Zelda, but it is a pretty damn good game and along with Banjo-Kazooie made me realize the N64 isn't that bad of a console after all (as he says through grimaced expression).
7. Jet Moto
-I can't quite pinpoint why, but for me, this game just exudes hours of fun. Even as a kid when I was forever outwitted by the beast that is Ice Crusher, I'd simply enjoy hours of running randomized championships to my heart's content. And after beating the game for Beat All Games, I spent the next few days running randomized championships again loving every minute of it.
6. Crystalis
-Simply incredible action adventure game from start to finish, this was the first "new" NES game I came across, i.e. I never played it growing up, that really grabbed me and managed to leave me wanting more - even with the final boss being a disheartening pushover.
5. Baldur's Gate: Dark Alliance
-After four back-to-back playthrough's it's tough to remain excited over this game, however seeing the Western Heartlands come to life is enough to make me want to pop the disc in once more. And while it does have it's problems, notably boss fights, it's a solid hack n' slash that vividly dishes out typical D&D canon.
4. VIP and Wall Mix 1: ASCII Art Edition
-It's likely nostalgia that makes me return to this game time and time again, because it certainly can't be all the ugliness, dependency on glitches, lopsided difficulty, errant design and so on and so on. But then again, that's all part of the charm that somehow makes this the most enjoyable and memorable game in the VIP and Wall series. Of course, the others befall the same issues, but it never feels as campy as is does with the game.
3. Sonic the Hedgehog
-My very first known memory of the Sega brand is thanks to this game which helped redefine what's possible outside of the safety net of Mario and all his Nintendo friends. I believe I can still name the Genesis-era Sonic games as the best series of all time, and Sonic the Hedgehog is part one of four of that brilliant little period in gaming history.
2. Super Mario Bros. 3
-And while Sonic the Hedgehog may be helping push my favorite series along, it'll still never achieve the definitive greatness that is Super Mario Bros. 3. I cannot possibly recount the number of times I've tackled this game nor can I even hint at how many more times I'll likely do so in the future.
1. Katamari Damacy
-Wait! Something dares trump SMB3? Well, if anything were to do so, this is the game to do it, and totally deserves to at that! Much like VVVVVV, Katamari Damacy focused on a solitary gimmick and ran with it. Add to that one of the greatest game soundtracks ever, a fascinating world full of...well, things, and incredibly addictive gameplay making you (as in me) itch to immediately move on to its sequels, well it's not that hard to see why it's trumped the whole year's worth of game's beaten.
What does that leave me with? Nineteen finished games for the year? What a piss-poor year in my own personal gaming department. Well, not really as I did finish some fantastic games this year and really, a lot of my time was spent playing various other titles that have been an absolute blast - just haven't finished them, and/or really fought to finish them. Games carrying the flags for Forza Motorsport and Formula 1 especially fit the bill. Others include the original Super Smash Bros. which I finally got my hands on this past year or some odd gems like Advanced Dungeons & Dragons for the Intellivision and most recently, Street Fighter x Mega Man. But what really slowed me down this year is I spent a lot more time focusing on my game collection which has expanded by leaps and bounds. Systems more than doubled and games are simply spilling off my shelves. Not sure if that's a good thing or a bad thing - I know my wallet would say it's a bad thing.
The end of the year isn't about mindless chit chat though. It's a time to reflect on those games that stunned me or excited me beyond compare. It's about those games that I had a genuine blast playing through no matter how good or bad they ended up being when all was said and done. It's about those games that I'd go back and play again from start to finish without a second thought. Yea, it's about those games. Sadly, the pickins were few this year. However, of those games beaten, there were some absolute joys which made for a fantastic little list of favorites. But first, I feel I must start with an special honorable mention. While it certainly doesn't belong in the top of the year listings, it definitely deserves its time in the spotlight for other reasons.
Honorable Mention: Super Columbine Massacre RPG!
-Despite it's shoddy gameplay, it's a total psychological mind-bender straddling a thin line between game and art and does so marvelously.
The end of the year isn't about mindless chit chat though. It's a time to reflect on those games that stunned me or excited me beyond compare. It's about those games that I had a genuine blast playing through no matter how good or bad they ended up being when all was said and done. It's about those games that I'd go back and play again from start to finish without a second thought. Yea, it's about those games. Sadly, the pickins were few this year. However, of those games beaten, there were some absolute joys which made for a fantastic little list of favorites. But first, I feel I must start with an special honorable mention. While it certainly doesn't belong in the top of the year listings, it definitely deserves its time in the spotlight for other reasons.
Honorable Mention: Super Columbine Massacre RPG!
-Despite it's shoddy gameplay, it's a total psychological mind-bender straddling a thin line between game and art and does so marvelously.
10. 7th Saga
-Just another turn-based RPG that stretches on into oblivion, or is it? Ok, I guess it is, but with it's unique "competition" presentation and eerie sprite set, it feels like something more than just your average Final Fantasy clone.
9. Dungeon Explorer
-A simplistic reinvention of Gauntlet's top-down hack n' slash model but souped up with some action adventure/RPG stylings giving the game a more worldly feel.
8. Legend of Zelda: Ocarina of Time
-Honestly, if I didn't put this on here, I can imagine the grief I'd get. But seriously, it's Ocarina of Time. It's not the best Zelda, but it is a pretty damn good game and along with Banjo-Kazooie made me realize the N64 isn't that bad of a console after all (as he says through grimaced expression).
7. Jet Moto
-I can't quite pinpoint why, but for me, this game just exudes hours of fun. Even as a kid when I was forever outwitted by the beast that is Ice Crusher, I'd simply enjoy hours of running randomized championships to my heart's content. And after beating the game for Beat All Games, I spent the next few days running randomized championships again loving every minute of it.
6. Crystalis
-Simply incredible action adventure game from start to finish, this was the first "new" NES game I came across, i.e. I never played it growing up, that really grabbed me and managed to leave me wanting more - even with the final boss being a disheartening pushover.
5. Baldur's Gate: Dark Alliance
-After four back-to-back playthrough's it's tough to remain excited over this game, however seeing the Western Heartlands come to life is enough to make me want to pop the disc in once more. And while it does have it's problems, notably boss fights, it's a solid hack n' slash that vividly dishes out typical D&D canon.
4. VIP and Wall Mix 1: ASCII Art Edition
-It's likely nostalgia that makes me return to this game time and time again, because it certainly can't be all the ugliness, dependency on glitches, lopsided difficulty, errant design and so on and so on. But then again, that's all part of the charm that somehow makes this the most enjoyable and memorable game in the VIP and Wall series. Of course, the others befall the same issues, but it never feels as campy as is does with the game.
3. Sonic the Hedgehog
-My very first known memory of the Sega brand is thanks to this game which helped redefine what's possible outside of the safety net of Mario and all his Nintendo friends. I believe I can still name the Genesis-era Sonic games as the best series of all time, and Sonic the Hedgehog is part one of four of that brilliant little period in gaming history.
2. Super Mario Bros. 3
-And while Sonic the Hedgehog may be helping push my favorite series along, it'll still never achieve the definitive greatness that is Super Mario Bros. 3. I cannot possibly recount the number of times I've tackled this game nor can I even hint at how many more times I'll likely do so in the future.
1. Katamari Damacy
-Wait! Something dares trump SMB3? Well, if anything were to do so, this is the game to do it, and totally deserves to at that! Much like VVVVVV, Katamari Damacy focused on a solitary gimmick and ran with it. Add to that one of the greatest game soundtracks ever, a fascinating world full of...well, things, and incredibly addictive gameplay making you (as in me) itch to immediately move on to its sequels, well it's not that hard to see why it's trumped the whole year's worth of game's beaten.
Saturday, August 18, 2012
Terrible Twos
Good grief, two years!? Really didn't think I'd still be churning out curt opinions regarding various games. Surprisingly, thanks to Beat All Games, my affinity for gaming has grown tenfold and I've gotten myself back on track in regards to collecting video games and consoles - something I haven't touched since the early 2000s.
Game: Advanced Dungeons & Dragons
Unfortunately, while my collection has grown, my wealth of games beaten has not. If anything, the rate of games being knocked out of the park has diminished radically. For this reason, looking back over the past year, I think to repeat 2011's anniversary post would be silly. Sure, there's been some great games played since last year: Sonic the Hedgehog, Katamari Damacy, and Ocarina of Time to name a few, but with only twenty new games posted within that span of time, I can imagine my top/bottom 5 differing only slightly. Then again, maybe not as those three games alone could easily place within my top 5. However, looking through said twenty games, my bottom 5 would likely remain the same.
For this reason, I decided to create a different list as this year's anniversary bonus. Numerous times, I've mentioned being in the middle of several games - well, actually, I'm in the midst of playing quite a few and have been for some time. Thing is, some games become far too tedious and boring for me to find the will to continue or some games suffer from such massive flaws that the aggravation gets the better of me. Other times, I just sort of forget about some games and sadly they fall to the wayside out of no fault of their own. Well, I'd thought I'd go ahead and list some of those games and say a quick few words about each. While I'm not going to list every game I'm fighting my way through, I thought I'd just list some of the more notable ones - notable in that there's specific reasons why I'm moving forward with them or not. My plan is to give a quick thought in 25 words or less - we'll see how that goes though. And somehow, I imagine that I'm going to raise quite a fuss with a few particular titles and why they've managed to land themselves on the back-burner.
And since this isn't meant to be any sort of best of the best type list, I'll be listing these in alphabetical order. Additionally, for the sake of 2012, I'm going to round the list off to a nice even twelve. I planned on listing only ten games at first, but there were a couple additional games that I really felt should be addressed as well. Honestly, I think I have a few more I'd like to talk about, but twelve will do me nicely.
Game: Advanced Dungeons & Dragons
Platform: Mattel Intellivision
Notes: While surprisingly fun, this is one of the few Intellivision games where the controller is really getting the better of me.
Notes: While surprisingly fun, this is one of the few Intellivision games where the controller is really getting the better of me.
Game: Al-Qadim: The Genie's Curse
Platform: PC
Notes: Confusing and completely lacking of true TSR merit, I am appalled that this dares carry the AD&D branding.
Notes: Confusing and completely lacking of true TSR merit, I am appalled that this dares carry the AD&D branding.
Game: Disney Epic Mickey
Platform: Nintendo Wii
Notes: While enjoyable for the most part, I'm completely bewildered over what type of gaming experience I should be getting out of this.
Notes: While enjoyable for the most part, I'm completely bewildered over what type of gaming experience I should be getting out of this.
Game: Ecco the Dolphin
Platform: Sega Genesis
Notes: An old, old favorite; unfortunately the puzzling difficulty and length has gotten the best of me every occasion I've attempted it.
Notes: An old, old favorite; unfortunately the puzzling difficulty and length has gotten the best of me every occasion I've attempted it.
Game: Elder Scrolls III: Morrowind - Game of the Year Edition
Platform: PC
Notes: Sadly, this game bores the fuck out of me and I just can't drive myself to continue on despite all it's report and grandeur.
Game: Fable: The Lost Chapters
Platform: Microsoft XBox
Notes: Going in, I had high expectations, but never have I had a game make me so angry over design and simple mechanic flaws.
Notes: Sadly, this game bores the fuck out of me and I just can't drive myself to continue on despite all it's report and grandeur.
Game: Fable: The Lost Chapters
Platform: Microsoft XBox
Notes: Going in, I had high expectations, but never have I had a game make me so angry over design and simple mechanic flaws.
Game: Forza Motorsport 4*
Platform: Microsoft XBox360
Notes: Very likely the best console driving "sim" game ever conceived - to date - and eats up far too much of my time, though I'm not complaining.
Notes: Very likely the best console driving "sim" game ever conceived - to date - and eats up far too much of my time, though I'm not complaining.
Game: Formula 1 2011*
Platform: Microsoft XBox360
Notes: After Forza, any other driving game seems second rate, but then again, this is Formula 1 and I just can't pass it up.
Notes: After Forza, any other driving game seems second rate, but then again, this is Formula 1 and I just can't pass it up.
Game: Heroquest
Platform: Nintendo Entertainment System
Notes: Interestingly, the very first game I started playing for Beat All Games but since it's nothing more than a broken prototype - yea.
Notes: Interestingly, the very first game I started playing for Beat All Games but since it's nothing more than a broken prototype - yea.
Game: Pokémon Yellow Version: Special Pikachu Edition
Platform: Nintendo Game Boy
Notes: Came close to finishing it until I realized I skipped over some stuff that's a bit irreversible now - a fault in strategy guide reliant games.
Notes: Came close to finishing it until I realized I skipped over some stuff that's a bit irreversible now - a fault in strategy guide reliant games.
Game: Shadow of the Colossus
Platform: Sony PlayStation 2
Notes: Honestly, I am dumbfounded that this game is so highly respected - sure the colossi fights are amazing, but as a whole the game is lackluster.
Notes: Honestly, I am dumbfounded that this game is so highly respected - sure the colossi fights are amazing, but as a whole the game is lackluster.
Game: Shenmue
Platform: Sega Dreamcast
Notes: What is this I don't even...
*Before detailed-oriented demons knock my backwards usage of M before Z, please note that I listed the two racing games out of order purposefully.
Notes: What is this I don't even...
*Before detailed-oriented demons knock my backwards usage of M before Z, please note that I listed the two racing games out of order purposefully.
Thursday, February 16, 2012
Le Sigh....
Is it time for another one of those ghastly "here's why I haven't posted" posts? Am I really going to drone on about why my game's beaten has diminished so? Eh...yes, because I can.
Actually, it's been some time since I've completed a game and I've really only one thing to blame: Forza Motorsport 4. I just can't seem to drag myself away from that game (and maybe one day I may even get a chance to talk about why I'm so addicted to it). But I can't put the entirety of the blame on FM4. I have been playing other games as well. Baldur's Gate: Dark Alliance, of which I should have a post here very shortly, has taken up a lot of my time. But so has a few games that I've had high hopes for and have been wanting to play for some time only to have my hopes dashed in a maddened fury. Oh, if only I could push through some of these games so I can write some indubitably controversial tirades on these highly acclaimed titles, but goddamn do they suck. Besides, do I really want to acquire more evil eye from casual readers. Eh...again, yes.
Additionally, I've spent the last couple of weeks performing a bit of "spring cleaning" with my games and systems. All of my NES material was in dire need of cleaning, and before I jump into the next Legend of Zelda title, I know I need to flush out my N64. So all in all, yes, I've slowed down. And frankly, I don't care. It's not like I have an actual viewership here anyway.
Oh wait...I think we're still waiting on some stuff from our newcomer. What ever happened to that? I know for one, I'm extremely curious to read his thoughts on The Elder Scrolls III for sure - wink, wink, nudge, nudge...
Actually, it's been some time since I've completed a game and I've really only one thing to blame: Forza Motorsport 4. I just can't seem to drag myself away from that game (and maybe one day I may even get a chance to talk about why I'm so addicted to it). But I can't put the entirety of the blame on FM4. I have been playing other games as well. Baldur's Gate: Dark Alliance, of which I should have a post here very shortly, has taken up a lot of my time. But so has a few games that I've had high hopes for and have been wanting to play for some time only to have my hopes dashed in a maddened fury. Oh, if only I could push through some of these games so I can write some indubitably controversial tirades on these highly acclaimed titles, but goddamn do they suck. Besides, do I really want to acquire more evil eye from casual readers. Eh...again, yes.
Additionally, I've spent the last couple of weeks performing a bit of "spring cleaning" with my games and systems. All of my NES material was in dire need of cleaning, and before I jump into the next Legend of Zelda title, I know I need to flush out my N64. So all in all, yes, I've slowed down. And frankly, I don't care. It's not like I have an actual viewership here anyway.
Oh wait...I think we're still waiting on some stuff from our newcomer. What ever happened to that? I know for one, I'm extremely curious to read his thoughts on The Elder Scrolls III for sure - wink, wink, nudge, nudge...
Saturday, December 31, 2011
This One Goes to Eleven
Another year come and gone yet only 34 games pounded into submission. That's only two more than last year! And "last year" was only five months long in regards to Beat All Games! Good grief.... I'd hope for more come 2012, but I already tried that last year and you can see the results. Perhaps I should just ring in 2012 as a hopeful year of gaming disasters. Huzzah!!
Well, with another year gone, it's time to reflect on the past 365 days of games beaten and see which of those stayed on my good side. Honestly, despite such a small list, or perhaps a result thereof, I had a tough time coming up with this year's list of solid performances. I found it unfortunate that I couldn't manage to squeeze a few more titles in there that were definitely deserving of top honors. With the amount of fantastic games I played over the past year, what do you expect? Again, this is a list showcasing those titles that really grabbed me and/or I'd go back and play in a heartbeat due to their unbelievable fun factor and replayability. Previously marked ratings really have no bearing here.
11. Sunset Riders
-While it's by no means a great game, it's one of those rare games that's just a hell of a lot of fun to play and has that classic Konami feel to it.
10. StarTropics
-Sure, it could be touted as the lesser known cousin of the original Legend of Zelda, but there's always been something indefinably enjoyable about this game, despite it's various shortcomings in comparison to the former.
9. Final Fantasy
-Merely for the fact that this game made my opinion of RPG's perform a complete 180°, and that's including my sour predisposition towards turn-based battle systems thanks to Final Fantasy IV (or FFII for those who are still stuck in the foolhardy US interpretation of the FF series), this game easily garnishes a win.
8. Disney's Chip 'n Dale: Rescue Rangers
-Yes, it's an incredibly easy and simple game, but it's also a whole lot of fun, and along with DuckTales, Chip n' Dale showcases the topnotch gameplay produced by the marriage of Capcom and Disney during the late '80s/early '90s.
7. ToeJam & Earl
-Anytime a game offers randomized level design is a win in my book, and while I'm not the biggest fan of multiplayer in video gaming, this game nails the concept so perfectly that it always makes me wish I had a compatriot around whenever I fire it up.
6. The Legend of Zelda: Link's Awakening
-To me, this game is very much an anomaly in the Zelda franchise, which can be both a good and bad thing, but it's distinct LttP style and somewhat questionable approach to common Zelda devices quickly made it one of my favorites among the various Zelda titles.
5. Mega Man 2
-It's not my all-time favorite Mega Man title - just barely squeaked out by Mega Man 3 - but it's by far the most approachable title in the series, clearly defining the groundwork for the Mega Man franchise.
4. Blazing Lazers
-For someone who's never been the biggest fan of STG's, I've been finding some real gems on the TurboGrafx that have made me rethink the genre as a whole and just like Magical Chase, this game was just pure fun all the way to the end.
3. Do-Re-Mi Fantasy: Milon no DokiDoki Daibouken
-I don't know if it's the clever usage of incredibly simplistic, yet thoroughly enjoyable level design, or the fact that it's so aesthetically unique compared to typical stateside platformers of the day, but this game managed to grab me unlike any other SNES platformer has.
2. The Legend of Zelda: A Link to the Past
-The Zelda franchise as a whole is a terrific gift to games, but there's something wholly special about A Link to the Past - perhaps because, in my opinion, it's the most creatively designed of the series, or perhaps it's because it's sort of the "Last of the V8's," if you will, before the 3D revolution took over (disregarding the handheld titles).
1. VVVVVV
-There's not a whole lot I can say other than this is hands down one of the best games I've ever played, well...ever.
Well, with another year gone, it's time to reflect on the past 365 days of games beaten and see which of those stayed on my good side. Honestly, despite such a small list, or perhaps a result thereof, I had a tough time coming up with this year's list of solid performances. I found it unfortunate that I couldn't manage to squeeze a few more titles in there that were definitely deserving of top honors. With the amount of fantastic games I played over the past year, what do you expect? Again, this is a list showcasing those titles that really grabbed me and/or I'd go back and play in a heartbeat due to their unbelievable fun factor and replayability. Previously marked ratings really have no bearing here.
11. Sunset Riders
-While it's by no means a great game, it's one of those rare games that's just a hell of a lot of fun to play and has that classic Konami feel to it.
10. StarTropics
-Sure, it could be touted as the lesser known cousin of the original Legend of Zelda, but there's always been something indefinably enjoyable about this game, despite it's various shortcomings in comparison to the former.
9. Final Fantasy
-Merely for the fact that this game made my opinion of RPG's perform a complete 180°, and that's including my sour predisposition towards turn-based battle systems thanks to Final Fantasy IV (or FFII for those who are still stuck in the foolhardy US interpretation of the FF series), this game easily garnishes a win.
8. Disney's Chip 'n Dale: Rescue Rangers
-Yes, it's an incredibly easy and simple game, but it's also a whole lot of fun, and along with DuckTales, Chip n' Dale showcases the topnotch gameplay produced by the marriage of Capcom and Disney during the late '80s/early '90s.
7. ToeJam & Earl
-Anytime a game offers randomized level design is a win in my book, and while I'm not the biggest fan of multiplayer in video gaming, this game nails the concept so perfectly that it always makes me wish I had a compatriot around whenever I fire it up.
6. The Legend of Zelda: Link's Awakening
-To me, this game is very much an anomaly in the Zelda franchise, which can be both a good and bad thing, but it's distinct LttP style and somewhat questionable approach to common Zelda devices quickly made it one of my favorites among the various Zelda titles.
5. Mega Man 2
-It's not my all-time favorite Mega Man title - just barely squeaked out by Mega Man 3 - but it's by far the most approachable title in the series, clearly defining the groundwork for the Mega Man franchise.
4. Blazing Lazers
-For someone who's never been the biggest fan of STG's, I've been finding some real gems on the TurboGrafx that have made me rethink the genre as a whole and just like Magical Chase, this game was just pure fun all the way to the end.
3. Do-Re-Mi Fantasy: Milon no DokiDoki Daibouken
-I don't know if it's the clever usage of incredibly simplistic, yet thoroughly enjoyable level design, or the fact that it's so aesthetically unique compared to typical stateside platformers of the day, but this game managed to grab me unlike any other SNES platformer has.
2. The Legend of Zelda: A Link to the Past
-The Zelda franchise as a whole is a terrific gift to games, but there's something wholly special about A Link to the Past - perhaps because, in my opinion, it's the most creatively designed of the series, or perhaps it's because it's sort of the "Last of the V8's," if you will, before the 3D revolution took over (disregarding the handheld titles).
1. VVVVVV
-There's not a whole lot I can say other than this is hands down one of the best games I've ever played, well...ever.
Saturday, October 22, 2011
Hello
Hello!
My name is Markus Cone. Recently I’ve been invited to take part in the task of beating all games!! Since the other two members on this site focus primarily on consul games, my primary focus will be computer RPG’s from the 80’s, 90’s, and early 2000’s. This does not mean that I do or will avoid reviewing consul games though. Most of my childhood was spent playing and beating numerous games on the Nintendo and Super-Nintendo gaming systems.
Perhaps I should explain a little about myself. When I’m not gaming I’m playing music. Also I when not gaming I am involved in a role-playing group that plays good ole fashioned Dungeons and Dragons!
Upcoming reviews – Icewind Dale, Morrowind, and Super Castlevania 4,
My name is Markus Cone. Recently I’ve been invited to take part in the task of beating all games!! Since the other two members on this site focus primarily on consul games, my primary focus will be computer RPG’s from the 80’s, 90’s, and early 2000’s. This does not mean that I do or will avoid reviewing consul games though. Most of my childhood was spent playing and beating numerous games on the Nintendo and Super-Nintendo gaming systems.
Perhaps I should explain a little about myself. When I’m not gaming I’m playing music. Also I when not gaming I am involved in a role-playing group that plays good ole fashioned Dungeons and Dragons!
Upcoming reviews – Icewind Dale, Morrowind, and Super Castlevania 4,
Friday, August 19, 2011
Tears of Joy
Today, or more appropriately, yesterday, Beat All Games has turned the final page of its annual calendar. That's right, one year had passed since I started this mess - though technically, that page was turned late last month. Personally, I'm amazed I've stuck with this, even if I have slowed down considerably in the last few months and we haven't heard wind of Sven. Sadly, the amount of games beaten is few, but so what? I've had fun, and like I said in the beginning, I'm doing this all purely for my own amusement, so who cares? And if someone pops their head in and reads a few of these things; has a chuckle or the urge to give me the bird, all the better!
While Sven hasn't been seen around these parts, I still chat with him about games pretty regularly and we often have a laugh about this site, mostly in regards to how the site grew from an idea of shooting off a couple comical lines about either our fondness or disgust of a game we've recently beaten into full-length critical essays tearing the games apart from both a player's perspective and a technical perspective if and when possible. Not sure how that happened myself, but it's interesting nonetheless that such an evolution even took place - although I'm fairly certain I can attribute that to the fact that both of us are writers at heart. Heck, even now I'm probably writing far more than I should be just to say "Happy Anniversary, Beat All Games!"
And so, with the passing of a year, I look at the almighty lists. Drat! I've managed to rack up only 61 games beaten, with 84 standing as the total between Sven and myself. I'd say it's a tad on the short side, but then, this isn't a competition. It's something done completely at our leisure, for our leisure, so again, who cares? I still have a large number of games in process, though I don't really want to divulge anything. And I might have a new partner in crime hopping on board who has recently had the desire to run through a lot of computer games, both new and old. It seems he's got some stuff on his mind he'd like to say about some of those games, so why not? Besides, it helps me out by not having to play them myself, since I'm not the biggest fan of computer games.
Anyways, enough chit chat. I thought I'd post my top 5 favorite and least favorite games that I played over the past year. Be aware that I'm posting these games pretty much at the tip of a hat, so I'm likely overlooking some fantastic games and/or lurid atrocities. And if that's the case, well, then maybe they didn't deserve to be in the list to begin with, because obviously I couldn't remember them under pressure of a snap decision. So, without further ado I present my five's, in descending order; each number showcasing a favorite and not-so-favorite:
5. Do-Re-Mi Fantasy: Milon no DokiDoki Daibouken
-I'm a bit guilty that I might have picked Do-Re-Mi Fantasy because it's one of those hidden Japanese gems that I would have never known about were it not for the world of emulation. But then, the game is just fantastic. It's one of those games that shines because of its simple nature. They didn't fluff it with needless crap. Everything in the game serves its purpose and serves it well.
5. Drakkhen
-While I don't think this game deserves to be so down-voted - it had so many great ideas with serious potential - there were just way too many flaws in this game. Seriously, this game was a total and complete mess from start to finish, and that's just sad.
4. The Bard's Tale
-I still think this is a very underrated game. Ok, maybe it's not the greatest hack 'n slash out there, but for me there's something about this game where all the pieces just fall into place. Heck, I really had to dig to even find anything to complain about.
4. Mario Pinball Land
-Like I've said numerous times already, I have a strange affinity for console-based pinball games, but this game was just far too luck-based and unfair in stage design for my tastes. While it's a fun game for about five minutes, it quickly delves into tedium for anything more.
3. New Super Mario Bros. Wii
-I feel like an idiot fanboy for plugging this game, but I'm sorry, it's awesome. Sure, this game is nothing more than a gimmick hog, but you know, sometimes gimmick hogs are simply a lot of fun. I certainly don't want to come across as someone who's easily bought in by such an approach to game design. That'd be as shallow as someone who's bought in purely by the latest and greatest graphics. But sometimes that's just the way it is.
3. Sonic the Hedgehog 2
-You don't know how much it pains me to have to include a Sonic game in my worst 5, but the level design in this game was so disgusting. This is one of those game that makes me wonder how on earth it made it past the cutting room floor. This game was equivalent to playing any number of YouTube grade user-made levels - cheap design, sketchy spritework and slapped together architecture. Just shoot me now....
2. The Legend of Zelda: A Link to the Past
-Well, it's not my favorite Zelda, but it's definitely up there. But not only that, it's up there as one of the best games ever made. Unlike most Zelda games, and what I feel really sets this one apart, is the replayability factor. For such an ability to even exist in a puzzle game speaks volumes in my book, so yea.
2. Jaws
-Despite playing this quite a bit as a kid, I guess I was just too ignorant to realize how bad it was. But the thing is, this could have been a good game. I think there's actually some potential hidden away in this game if the designers actually had an interest in designing something that was worthwhile and fun to play. Instead, we got this piece of crap. Oh well.
1. VVVVVV
-Who would have thought a no name indie game with Commodore-style graphics and incredibly simple game design would have been so goddamn fun to play? Like I said in my post, this was one of those games where I just had a blast from beginning to end. The last time that happened with a virgin game experience...honestly, I don't know. Even as much as I love NSMBW, I had lapses where I wanted to put the game down either out of boredom or frustration. With this game, that just never happened.
1. Where's Waldo?
-I don't even want to talk about this game. It's nothing but a grotesque piece of shit that should have never been made.
While Sven hasn't been seen around these parts, I still chat with him about games pretty regularly and we often have a laugh about this site, mostly in regards to how the site grew from an idea of shooting off a couple comical lines about either our fondness or disgust of a game we've recently beaten into full-length critical essays tearing the games apart from both a player's perspective and a technical perspective if and when possible. Not sure how that happened myself, but it's interesting nonetheless that such an evolution even took place - although I'm fairly certain I can attribute that to the fact that both of us are writers at heart. Heck, even now I'm probably writing far more than I should be just to say "Happy Anniversary, Beat All Games!"
And so, with the passing of a year, I look at the almighty lists. Drat! I've managed to rack up only 61 games beaten, with 84 standing as the total between Sven and myself. I'd say it's a tad on the short side, but then, this isn't a competition. It's something done completely at our leisure, for our leisure, so again, who cares? I still have a large number of games in process, though I don't really want to divulge anything. And I might have a new partner in crime hopping on board who has recently had the desire to run through a lot of computer games, both new and old. It seems he's got some stuff on his mind he'd like to say about some of those games, so why not? Besides, it helps me out by not having to play them myself, since I'm not the biggest fan of computer games.
Anyways, enough chit chat. I thought I'd post my top 5 favorite and least favorite games that I played over the past year. Be aware that I'm posting these games pretty much at the tip of a hat, so I'm likely overlooking some fantastic games and/or lurid atrocities. And if that's the case, well, then maybe they didn't deserve to be in the list to begin with, because obviously I couldn't remember them under pressure of a snap decision. So, without further ado I present my five's, in descending order; each number showcasing a favorite and not-so-favorite:
5. Do-Re-Mi Fantasy: Milon no DokiDoki Daibouken
-I'm a bit guilty that I might have picked Do-Re-Mi Fantasy because it's one of those hidden Japanese gems that I would have never known about were it not for the world of emulation. But then, the game is just fantastic. It's one of those games that shines because of its simple nature. They didn't fluff it with needless crap. Everything in the game serves its purpose and serves it well.
5. Drakkhen
-While I don't think this game deserves to be so down-voted - it had so many great ideas with serious potential - there were just way too many flaws in this game. Seriously, this game was a total and complete mess from start to finish, and that's just sad.
4. The Bard's Tale
-I still think this is a very underrated game. Ok, maybe it's not the greatest hack 'n slash out there, but for me there's something about this game where all the pieces just fall into place. Heck, I really had to dig to even find anything to complain about.
4. Mario Pinball Land
-Like I've said numerous times already, I have a strange affinity for console-based pinball games, but this game was just far too luck-based and unfair in stage design for my tastes. While it's a fun game for about five minutes, it quickly delves into tedium for anything more.
3. New Super Mario Bros. Wii
-I feel like an idiot fanboy for plugging this game, but I'm sorry, it's awesome. Sure, this game is nothing more than a gimmick hog, but you know, sometimes gimmick hogs are simply a lot of fun. I certainly don't want to come across as someone who's easily bought in by such an approach to game design. That'd be as shallow as someone who's bought in purely by the latest and greatest graphics. But sometimes that's just the way it is.
3. Sonic the Hedgehog 2
-You don't know how much it pains me to have to include a Sonic game in my worst 5, but the level design in this game was so disgusting. This is one of those game that makes me wonder how on earth it made it past the cutting room floor. This game was equivalent to playing any number of YouTube grade user-made levels - cheap design, sketchy spritework and slapped together architecture. Just shoot me now....
2. The Legend of Zelda: A Link to the Past
-Well, it's not my favorite Zelda, but it's definitely up there. But not only that, it's up there as one of the best games ever made. Unlike most Zelda games, and what I feel really sets this one apart, is the replayability factor. For such an ability to even exist in a puzzle game speaks volumes in my book, so yea.
2. Jaws
-Despite playing this quite a bit as a kid, I guess I was just too ignorant to realize how bad it was. But the thing is, this could have been a good game. I think there's actually some potential hidden away in this game if the designers actually had an interest in designing something that was worthwhile and fun to play. Instead, we got this piece of crap. Oh well.
1. VVVVVV
-Who would have thought a no name indie game with Commodore-style graphics and incredibly simple game design would have been so goddamn fun to play? Like I said in my post, this was one of those games where I just had a blast from beginning to end. The last time that happened with a virgin game experience...honestly, I don't know. Even as much as I love NSMBW, I had lapses where I wanted to put the game down either out of boredom or frustration. With this game, that just never happened.
1. Where's Waldo?
-I don't even want to talk about this game. It's nothing but a grotesque piece of shit that should have never been made.
Friday, December 31, 2010
The 10 of '10
And with that, 2010 is done. Through the course of five months, I've beaten a whopping measly 32 games. Crap. At this rate I shall never beat all games. :(
Oh well, perhaps 2011 will prove to be a more fruitful year. I know I have a lot of games lined up that I'm really looking forward to, and I still have about 15 games I'm in the middle of. Anyways, now that the end of the year is here, I thought I'd look back at those 32 measly games and pick out my personal favorites from the bunch - those that really stuck out and screamed fun and excitement. Despite what my ratings may state, this list is based on overall fun and potential replay value - games I know I'd enjoy if I went back and played them again.
10. Hotdog Storm
-Short but sweet, this game just outright surprised me in every way possible.
9. Disney's Aladdin
-Just a straight up awesome platformer, 'nuff said.
8. Chrono Trigger
-As much as I hated Lavos/Lavos Core, this is still probably one of the best games ever made.
7. Milon's Secret Castle
-I seriously wouldn't be surprised if there's still a ton of stuff I've yet to uncover in this game.
6. Crash Bandicoot
-From the very beginning I could just feel that this game would own, and it did, bringing platforming to all new dimensions, even if they were just pseudo-dimensions.
5. Illusion of Gaia
-I've always loved action-adventure games, and with a storyline built around a strange mystical history so akin yet so different from our own, what's not to love?
4. Magical Chase
-Along with the various Touhou games, I found a newfound love for STG's thanks to this game.
3. Banjo-Kazooie
-Despite my deep-seeded hatred of the Nintendo 64, this game is brilliant and proved that even a shitty system can have amazing games.
2. The Bard's Tale
-There's far too much I could talk about regarding why this game's awesome so just go read the post.
1. New Super Mario Bros. Wii
-Five words: New Super Mario Bros. Wii - discussion over.
Oh well, perhaps 2011 will prove to be a more fruitful year. I know I have a lot of games lined up that I'm really looking forward to, and I still have about 15 games I'm in the middle of. Anyways, now that the end of the year is here, I thought I'd look back at those 32 measly games and pick out my personal favorites from the bunch - those that really stuck out and screamed fun and excitement. Despite what my ratings may state, this list is based on overall fun and potential replay value - games I know I'd enjoy if I went back and played them again.
10. Hotdog Storm
-Short but sweet, this game just outright surprised me in every way possible.
9. Disney's Aladdin
-Just a straight up awesome platformer, 'nuff said.
8. Chrono Trigger
-As much as I hated Lavos/Lavos Core, this is still probably one of the best games ever made.
7. Milon's Secret Castle
-I seriously wouldn't be surprised if there's still a ton of stuff I've yet to uncover in this game.
6. Crash Bandicoot
-From the very beginning I could just feel that this game would own, and it did, bringing platforming to all new dimensions, even if they were just pseudo-dimensions.
5. Illusion of Gaia
-I've always loved action-adventure games, and with a storyline built around a strange mystical history so akin yet so different from our own, what's not to love?
4. Magical Chase
-Along with the various Touhou games, I found a newfound love for STG's thanks to this game.
3. Banjo-Kazooie
-Despite my deep-seeded hatred of the Nintendo 64, this game is brilliant and proved that even a shitty system can have amazing games.
2. The Bard's Tale
-There's far too much I could talk about regarding why this game's awesome so just go read the post.
1. New Super Mario Bros. Wii
-Five words: New Super Mario Bros. Wii - discussion over.
Sunday, November 28, 2010
What Happened? Where's the Games?
In lieu of my month-long absence, I thought I'd poke my head in here and calmly advise on the behalf of both of us: Don't Panic! (As if anyone is - *looks at minuscule follower's element* - sigh) We're still pointing our fingers at all those nasty little games that need to be beaten, and surely there's more than enough to still go around. It's just that we both needed a bit of a break from gaming for a little bit, get our minds on something else before our heads exploded from video game overexposure. Well that, and, I can't really speak for Sven, but I've just gotten busy with other stuff that's taken me away from gaming at the moment. However, I can say that I have about 10 different games that I currently have save/check points of some sort or another as I work them towards 100% completion. All I can say is that more "games beaten" are in the pipeline.
Monday, October 18, 2010
Happy 25th NES!!!
On this day, 25 years ago, the greatest device to hit the video game market was introduced to a small, limited market in New York City. Although, technically, the Famicon was released in '83, it wasn't until June of '85 when North America got its first glimpse of the system and October 18th when we could first get our hands on one. And so, a tip of the hat to what is still my favorite video gaming console of all time.
Myself, I was first introduced to the system sometime in late '87 or early '88, if I recall correctly, through my cousins. I was completely blown away, being introduced to titles like Super Mario Bros and Rad Racer. And if my dates are correct, I would have gotten my system in the autumn of '88, and I still remember hooking it up to a tiny little TV stashed in the corner of my room and playing Super Mario Bros for the first time on my own system. Such wonderful memories....
Now, for the NES's 25th, I thought I'd list my 25 favorite games. These are games that, for me, hold incredible replay value and through the years have been just as fun and exciting to play as the first time I played them.
25. Double Dragon II: The Revenge
24. Tecmo Bowl
23. Little Nemo: The Dream Master
22. Battletoads
21. Dr. Mario
20. Super Dodge Ball
19. Excitebike
18. Mega Man 4
17. Spy Hunter
16. Contra
15. Teenage Mutant Ninja Turtles II: The Arcade Game
14. Legend of Zelda
13. Super Mario Bros. 2
12. Batman
11. StarTropics
10. Final Fantasy
9. Milon's Secret Castle
8. DuckTales
7. Mega Man 2
6. Micro Machines
5. Faxanadu
4. Gauntlet
3. Chip 'n Dale Rescue Rangers
2. Mega Man 3
1. Super Mario Bros. 3
Myself, I was first introduced to the system sometime in late '87 or early '88, if I recall correctly, through my cousins. I was completely blown away, being introduced to titles like Super Mario Bros and Rad Racer. And if my dates are correct, I would have gotten my system in the autumn of '88, and I still remember hooking it up to a tiny little TV stashed in the corner of my room and playing Super Mario Bros for the first time on my own system. Such wonderful memories....
Now, for the NES's 25th, I thought I'd list my 25 favorite games. These are games that, for me, hold incredible replay value and through the years have been just as fun and exciting to play as the first time I played them.
25. Double Dragon II: The Revenge
24. Tecmo Bowl
23. Little Nemo: The Dream Master
22. Battletoads
21. Dr. Mario
20. Super Dodge Ball
19. Excitebike
18. Mega Man 4
17. Spy Hunter
16. Contra
15. Teenage Mutant Ninja Turtles II: The Arcade Game
14. Legend of Zelda
13. Super Mario Bros. 2
12. Batman
11. StarTropics
10. Final Fantasy
9. Milon's Secret Castle
8. DuckTales
7. Mega Man 2
6. Micro Machines
5. Faxanadu
4. Gauntlet
3. Chip 'n Dale Rescue Rangers
2. Mega Man 3
1. Super Mario Bros. 3
Thursday, September 2, 2010
There's Nano Way About It
It seems my grasp of "nano" is grossly inaccurate as my rants grow larger and larger with each beaten game bringing me only further and further frustration. But, who cares and what do I have to fear - the wrath of grammarians? Pshaw!!
Friday, August 20, 2010
Kicking the Old Nugget Around
Just a fews things I thought I'd share:
1: I made a page showing all beaten games. Sadly, Batman's rather lonely at the moment. However, he's got some friends coming as I slowly post the remaining titles so far beaten since I started this foolish experiment.
B: I'm going to be posting all titles in chronological order regarding dates of victory here on the main page. Under the list, they will be separated by gaming system.
Q: (shh...don't tell anyone, but I actually started this experiment on July 30th and not on August 1st as I claimed.)
Ducks: I thought I'd also mention to anyone who may be rather skeptical of the whole project, especially regarding any truth behind posted games actually being won, well...hmm, I guess you just have to trust me. Actually, I thought about posting end scene stills for each game beaten, although that really doesn't prove actual victory as I could probably wade through thousands of pics on the net and eventually find one. I don't know, I may still do that just for shits and giggles, but don't hold me to it. Besides, what do I have to gain from lying about beating these games? Being able to add them to my list? Really, that's just childish - but then again, so is this whole project, so whatever. Truthfully, one of the main reasons for this whole project is being able to experience the countless games out there from beginning to end that I've either just never finished, or never even played to begin with. Also, it gives me a chance to replay so many beloved classics that I've always cherished. Posting the whole thing to a blog was just something I thought would add a little extra humor and uselessness to the whole ordeal. So there.....
Toyota Corolla: Another fun little thing I thought about doing was adding a link to each "game won" post showcasing a particular track from that title.
1: I made a page showing all beaten games. Sadly, Batman's rather lonely at the moment. However, he's got some friends coming as I slowly post the remaining titles so far beaten since I started this foolish experiment.
B: I'm going to be posting all titles in chronological order regarding dates of victory here on the main page. Under the list, they will be separated by gaming system.
Q: (shh...don't tell anyone, but I actually started this experiment on July 30th and not on August 1st as I claimed.)
Ducks: I thought I'd also mention to anyone who may be rather skeptical of the whole project, especially regarding any truth behind posted games actually being won, well...hmm, I guess you just have to trust me. Actually, I thought about posting end scene stills for each game beaten, although that really doesn't prove actual victory as I could probably wade through thousands of pics on the net and eventually find one. I don't know, I may still do that just for shits and giggles, but don't hold me to it. Besides, what do I have to gain from lying about beating these games? Being able to add them to my list? Really, that's just childish - but then again, so is this whole project, so whatever. Truthfully, one of the main reasons for this whole project is being able to experience the countless games out there from beginning to end that I've either just never finished, or never even played to begin with. Also, it gives me a chance to replay so many beloved classics that I've always cherished. Posting the whole thing to a blog was just something I thought would add a little extra humor and uselessness to the whole ordeal. So there.....
Toyota Corolla: Another fun little thing I thought about doing was adding a link to each "game won" post showcasing a particular track from that title.
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