Wednesday, August 3, 2011

NES - Disney's Chip 'n Dale: Rescue Rangers

Haiku-Review:

rodent detectives
face cigar puffing Fat Cat -
watch out for ashes!

Additional Comments:

How is it that in the late 80s/early 90s, Capcom and Disney formed the perfect marriage? While I still haven't played them all, the Capcom/Disney games that I have played have always been pure gold. And what amazes me even more is that the levels found in these games are typically very simple in construction, but are just a blast to play. I don't know what Capcom had in their drinking water at the time, but with Disney by their side, they just consistently knocked 'em out of the park.

But I think what I really love about the Capcom/Disney collaboration was that the games were consistent with their accompanying theme - be it Chip 'n Dale, DuckTales, Darkwing Duck, whatever, the levels within the games made sense given the world, background, and general story line behind each show. They weren't train wrecks like LJN's video game adaptations of blockbuster movies which often left you wondering what movie they were watching when they sketched out an idea for the game. Come on, at least make them remotely comparable. Ugh. But we can all hate on LJN another time (and we all know we want to).

So what do we get with Disney's Chip n' Dale: Rescue Rangers? A story that initially revolves around a missing kitten. Already, I can think back to my childhood and reminisce about so many episodes of the cartoon and think, yep, I can see that happening. In fact, I'm certain there were a couple episodes about just that. And talking about game/cartoon comparisons, I've always loved that the scrub brush machine actually made it into this game as a boss - I still remember that episode (man, it's rather sad that I remember it so well too). Anyways, mission in hand, it's up to our two pint-sized heroes, with help from Gadget, Monterrey Jack and Zipper of course, to work their way through a heaping of fascinating levels. I've always loved Zone B where you have to turn off the water faucets. I don't know why, because looking at the gimmick today, it's incredibly simple and completely non-threatening - almost pointless, if you will. But still, there's just something about it that makes me think, how cool is this? Heh, were we ever suckered in by some of the simplest things back in the 8-bit era.

Where this game really upped the fun factor was when you played it two player, being one of those rare games that offered two player simultaneous co-op. And they offered this feature in an almost comical way, sort of playing off of the fact that while Chip and Dale are best of friends at heart, they will still always bicker till the very end. Such is the same here - under normal circumstances Chip and Dale work hand in hand, clearing the path of mechanical baddies or other goofy agents of Fat Cat such as the Tommy gun toting weasels. But then, if the mood strikes and there's even a sense of resentment because the other player stole a star out from under your nose, you can pick your co-hero up over your head and toss him over the ledge...well, if you're that much of an asshole I guess. Otherwise, it is quite the handy trick to quickly assail vertical sections without the worry that someone might fall victim to the bottomless void below.

Add to that, your typical happy, bouncy stage themes like Zone B, Zone D, or even the overworld's Map theme, and you've got yourself a joyous little romp through an oversized wonderland of fun. So if it isn't obvious by now, yea, I've always loved this game - it's one of my all-time favorite Nintendo titles - and probably still will for some time to come. Whether you're looking for something fun to kill a quick thirty minutes, or you just want to revel in some Capcom/Disney nostalgia, this is definitely a go-to game.

Rating: 5 Cola Cults out of 5 (oh wait, that's from the show...still, how great was that episode?)

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