Showing posts with label XB360. Show all posts
Showing posts with label XB360. Show all posts

Thursday, April 16, 2015

X360 - Fallout 3

Haiku-Review:

Capital Wasteland:
live life as a vagabond
who's armed to the teeth

Additional Comments:

WOW!!

I can't believe I'm writing a post about Fallout 3; not because of the game itself, but because I actually finished everything and anything I could possibly bear witness too. This game has been on my backlog of incomplete train wrecks for years - literally years. Let's see - Fallout 3 came out on the 360 in late 2008 which means I must have gotten it sometime around early to mid 2009. I believe the first two DLCs were available by the time I got it, so that sounds about right. But more importantly, that means I've been humming along off and on since 2009. Well, maybe not off and on; more like steady play until one day I just put the game down and never returned. I'm not really sure why I put the game down to begin with because I was deeply enthralled by the dark, post-apocalyptic bedlam of the Capital Wasteland. I'm trying to wrack my brain over what may have pulled me away from the game. The Elder Scrolls IV: Oblivion maybe. Also, there's the matter of Beat All Games starting up not too long after that which completely shifted my mindset on how I play games and what games I play. Yea, this godforsaken blog has ruined my carefree attitude of play whatever the heart desires; instead drilling into me the idea that games like Where's Waldo?, Hello Kitty: Happy Party Pals, and Shenmue are all totally worth playing from beginning to end.

I've had every intention of returning to Fallout 3 on multiple occasions over the years but just couldn't bring myself to it. A good part of that hesitation was due to my personal fallout with open world games. I both love and hate open world games, and interestingly enough, I think I can thank The Elder Scrolls III: Morrowind for each emotional polar conviction. Ultima Online may have been the first game properly fitting of the term "open world" to truly introduce me to the concept, but Morrowind, a recommendation from a friend, was the game that made my jaw drop to the ground as I gasped an endless string of "Holy fucks!" as the total grandeur of the whole experience immersed me into a gaming world unlike any other, and did so like no other game had done before. I recall some extended plays from my UO days, but Morrowind was the first game that dragged me into the deepest hours of the night, unable to escape the computer monitor even for a quick forty winks. But it turned out to be nothing more than a passing phase. My love for Morrowind faded quickly and I returned to whatever other game may have occupied my time - Super Smash Bros. Melee, I think. My unblinking adoration lasted a mere couple weeks if I'm not mistaken and I'm certain any TES fan would thumb their nose in my direction upon hearing my claim that two weeks was all I needed to appreciate the game and then without regret walk away. Why I walked away at the time, I don't know the exact reasons; perhaps something better came along. Though thinking back, I can't recall spending a lot of time with games at that point of time.

What I do know, however, is my next rendezvous with open world brilliance would turn out to be one of the best games ever made, Fallout 3. Everything I loved about Morrowind, this game expanded upon, and everything that irked me about the former, Fallout 3 perfected. Sure, it's not without its issues, but those issues had to get down and dirty in order to show their face. But until that time came, and even after, Fallout 3 enthralled me like no other game. From the very beginning, in what I believe is one of the most ingenious introductions to a game ever, it just screamed perfection. Before this time, very few games impressed me to the point that Fallout 3 managed. Dark Cloud 2, Final Fantasy X, and Super Mario Bros. 3 may be the only games worthy of the title gaming perfection at that point in time - which is very important to note since a few new games have also managed to snag membership in that very exclusive club while my opinion of Dark Cloud 2 teeters dangerously thanks to my downtrodden experience with Dark Cloud. Nevertheless, Fallout 3 encapsulated the idea of perfection in gaming to me for a variety of reasons.

However, before I move forward with what may be one of my rarer overjoyed posts I want to make it very clear that I love this game because I love this game. Anyone familiar with me would understand that I'm very, very opinionated about games, but I'm very opinionated about games thanks to my own personal experiences with said games. I'm not a trend follower nor a fanboy when it comes to any game. Honestly, my pure hatred towards Shenmue should easily affirm any of this, but the point is, based on internet stupidity, there seems to be two distinct camps when it comes to the Fallout series: the "true" Fallout fans who favor the more tactical Black Isle games, and then the Fallout "fanboys" who favor the latter Bethesda games. Sadly, because I've never played any of the Black Isle titles, I have to accept the idea that I "don't get" the series, haven't earned the right to call myself a Fallout fan and am relegated to a large gaming populace of ill repute: the uninformed fanboy idiot, because, well, that's what the internet deems those of us who started the series with Bethesda's entry. Stupid, I know. Personally, I find it ridiculous that people get so caught up in such a ridiculous, not to mention pointless, schism. Who the fuck cares? As long as people are making informed opinions about why they like or don't like a game, who the fuck cares? Unfortunately, the internet breeds bandwagoners replete with uninformed douchebags. Like I said, I love this game because of my own personal experiences with it and all 400 some odd hours that I put into it or however many hours I managed to rack up - probably a lot more since I'm not accounting for the hours logged on my second run to obtain some of the stuff I missed out on on my first run thanks to some unwanted radscorpion kills.

If I had played either of the Black Isle titles, perhaps I can make an informed opinion about one versus the other, but I can't and the best I can do is focus on why Fallout 3 works as a game and why I believe Bethesda crafted the perfect game. Whether or not it works as a Fallout game, for me, is moot. Fallout 3, along with New Vegas, is all I know. Perhaps in the long run, should I ever manage to get around to playing Black Isle's games, that'll work against me, but for now, it's all I need. Now, to be fair, because of my own ridiculous rules I imposed with Beat All Games, one of the reasons Fallout 3 has been shelved for so long was that I had every intention to go back and play the first two titles, at least, before finally finishing off this game. As time passed, the idea became less and less likely, especially since I had no real desire to slog my way through a couple PC games that never exactly piqued my interest. Besides, based on the aforementioned rift between the stylistic and mechanical choices taken by each developer, I got the sense that they can almost be considered two separate franchises that happen to follow the same general backstory.

And with that, a return to what may be my all-time...eh, one of my all-time favorite games. I brimmed with excitement knowing that after several years I was finally returning to this game. Again, why did I ever put it down to begin with? I will never know. What I love most about Fallout 3 is the freedom. Not just the open world, but the freedom to choose how to play. Being a huge fan of stealth games, despite playing very few stealth games, I loved the fact that I could play Fallout 3 as one. I think Grand Theft Auto III first instilled my love for the sniper rifle, and this instantly became my gun of choice here which additionally dictated my play style which turned out to be my comfort zone. Even late in the game when I had a super mutant overlooking my shoulder playing linebacker rushing across the great expanse of the Capital Wasteland, the gameplay began to feel a little hollow compared to the intense waiting games introduced by my voluntary covert operations. Then again, any hollowness is really a result of the same god complex that can be found in any RPG. Unfortunately, Bethesda's two mainstays, Fallout and The Elder Scrolls, seem to suffer from this more than any other game. But unlike most games that quickly loose their charm once Hulk-like superiority kicks in, Fallout can make due since there's still very much an instilled since of freedom running through its veins. As such, even when the typical tropes of RPGs begin to surface, you can easily escape them if you so choose. With other RPGs, it either takes a herculean effort to try and bypass the inevitable and/or is outright impossible to avoid.

Next on the long list of praise is the controls. Very rarely do I have nothing to squabble over when it comes to controls, at least when it comes to modern gaming. With so much to do and a bountiful set of buttons at your disposal, it's not uncommon for games to sometimes get it wrong; asking us to perform absurd finger acrobatics. Or, what turns out to be a more frequent issue, the developers will map the controls in some of the most maddening configurations. Fallout's, on the other hand, feels so natural. Sure, on odd occasion, I accidentally pulled the R trigger as I lay quietly in the shadows waiting to pick off a group of raiders only to blow my cover with a misfire, but that was more down to game or system transitioning between play sessions. Obviously, the argument can be made that any control mapping eventually comes natural with time - Neverwinter on Xbox One has certainly proved that, though Shadow of the Colossus or Fable might beg to differ. But with Fallout 3, there was no teething era. Everything just made sense.

One of the improvements over The Elder Scrolls series is the V.A.T.S. system, a sort of active tactical system used for combat. Though I call it an improvement in consideration to the engine itself as I imagine a V.A.T.S. like system would be horribly out of place in an Elder Scrolls game. While the combat is downright despicable in Morrowind, I rather enjoyed it as presented in Oblivion and only envisage V.A.T.S. as a nasty deterrent. In Fallout, however, it feels like a match made in heaven, though I completely understand the arguments against it; the most prevailing being that V.A.T.S. nerfs the entire game. I find that to be a baseless argument, however, since again, freedom to choose how you play seems to be the core ideology behind the game. V.A.T.S. is entirely optional much like the first person camera is entirely optional or my own personal choice to play it like a stealth game is entirely optional. To me, this allowed for Fallout 3's success by opening doors to fans of RPGs and FPSes alike. If V.A.T.S. had been mandatory, I could see myself aligning with those who decry it as it can unnecessarily slow the game down at times or break immersion, but it serves its purpose well and does so as a proper option to help enliven to game through additional optional game mechanics. The difference between Fallout 3 and a number of other games that attempt to add optional "improvements" is that V.A.T.S. works and seamlessly fits within the context of this game. I emphasize "this" as I'm aware of Black Isle fans disagreeing wholeheartedly with V.A.T.S.'s integration as anything less than meaningful but Fallout 3 should be viewed as its own beast.

Another aspect of the game that instantly grabbed me was the setting. The idea that technology and design peaked in the 50s is key. It gives proper meaning to the term "nuclear family" all over again and it's heavily underscored throughout the game. There's something so perfectly fitting between a nuclear holocaust and a 1950s motif timestamped firmly on the world. On top of that, the game offers a vaguely familiar environment, even if you've never been to Washington D.C. Fallout 3 offers just enough landmarks interspersed with decaying, post-apocalyptic mayhem that the setting becomes easily passable for the real thing, no matter how many liberties are clearly taken. As a result, even with its parallel dimension 1950s notion, there's an uncanny comprehension that the game isn't exactly displaced from reality to the extent that most games are. For me, this constantly produced an unnerving sensation rattling around in the back of my mind. Fallout 3 touched me psychologically in a way. If anything, it's the first game that instilled a bit of fear in me, at least in my early days of play several years ago as I stayed up until 3 or 4 in the morning on some nights traipsing around the abandoned subway tunnels. But it wasn't so much the darkness or the sudden run ins with a pack of ghouls. It was the combination of everything coming together in this weirdly familiar yet obviously fictional, safety of the nuclear family 1950s D.C. It really fucked with my head. Of course, as the hours slowly added up and the immersion faded as the mechanics of the game became more "mechanical", the fear faded as well. I found this to be an unfortunate drawback as the fear helped keep the immersion alive, and never was this more true than in the Point Lookout DLC.

Over the years, I often heard and read very critical reviews or opinions regarding Fallout's DLC. Some of the criticisms, I agree, namely The Pitt and Operation: Anchorage. Actually, I was gutted over The Pitt because when I first stepped into the world of post-apocalyptic Pittsburg, I was blown away. The Edgar Thomson-esque mill was such an imposing beast, and though the ingot hunt felt juvenile for Fallout 3, I welcomed it as a chance to explore every nook and cranny of the monumental behemoth representing yet another poignant piece of history much like the Washington Monument or Arlington Cemetery did for the Capital Wasteland's D.C. Sadly, that was the only appreciative moment in The Pitt, feeling swindled by a rather lackluster product in the end. But then, that may be because I ventured through Point Lookout's content first and as such, all subsequent DLCs were held to what turned out to be a rather high standard,

To me, Point Lookout proved to be the definition of additional content. The map was large and retained Fallout's proper open world design and carried a sufficient amount of questing and exploration. And, returning to my original train of thought - that of fear - it contained the most provoking quest throughout the entire game when you had to retrieve the Punga seeds. I found the subtle manipulations of environment far more evocative than if the game resorted to the usual tricks evolving cut scenes or general lack of interactivity on the player's part like most games do when the character suddenly finds themselves locked within a vicious bender. As a result, I was both mesmerized and terrified by everything that was going on. It reminded me of the scene in Fear and Loathing in Las Vegas when Raoul and Dr. Gonzo are stumbling through Circus Circus...er, Bazooko Circus - excuse me - on an ether high. I felt trapped within a maddening fever dream, and for a while, I thought I plain fucked up and grossly glitched out the game. But by the end, the emotional response was magical, akin to the sparsely distributed moments of supernatural phenomenon that caused me to jump in my chair such as some of the abnormalities throughout the Dunwich Building. I fucking hated that place the first time I went through it. But that's what amazed me about this game. Without being a survival horror game or relying on cheap scare tactics, it perfected mood and environment to create just enough of an unnerving experience at times, and I loved it for that.

Mothership Zeta pleasantly surprised me. Of the five DLCs, through my internet travels, Mothership Zeta seems to get the most flack. This is one of the reasons why I hate to read reviews before I play anything, but for this situation, I think it helped me because I went into this DLC with very low expectations. Outside of the anger stemming from the recordings achievement because I missed the one recording that is locked withing a side area in which you only get one chance to enter and I missed that chance; having to revert back to a far - and I mean far - earlier save where I had to replay all of the fucking Pitt again, I really enjoyed my romp through the interstellar craft blasting the hell out of those green goo masochists.

On the flip side, Operation: Anchorage was a fucking joke. If I wanted to play an intelligence sapping FPS that holds my hand the entire way, there's games out there that do it much better. I don't exactly understand the point of this DLC when you consider how all of your freedoms - the absolute essence of Fallout 3 - are suddenly stripped away. Fortunately, Operation: Anchorage can be knocked out in a single sitting, but I'm not sure it even deserves that much of my attention.

And finally, there's Broken Steel, but before I talk about Broken Steel, I first need to wrap up some loose ends regarding the core game. As I've stated multiple times already, Fallout 3 is a perfect game, but it's not without it's problems. General glitchiness, object bugs, texture deficiency, collision misappropriation, repeating deathclaw rockets, and weird rubber banding infinite object stretches run rampant throughout the game, but most if not all of it is rather inconsequential to the greater good that it can all be easily overlooked. Random radscorpions killing key NPCs on the other hand? That was strike number one. Both Strictly Business and Election Day got totally botched because of unwanted radscorpion kills. Strike two came in the form of endless lockups. Most of these occurred after the main game was complete becoming more and more frequent with each passing hour. Strike three, which happens to be the number one reason I stopped playing Oblivion years ago, was a save corruption which cost me roughly 40 hours of game play. Admittedly, I should have learned from Oblivion regarding my save habits and the need to frequently set manual saves. As such, I can accept blame, but not all of it since it is a known bug found within Bethesda's games and in my opinion is totally unacceptable.

Together, these three issues are very hard to overlook, the last two causing me to rage quit on multiple occasions. The save corruption nearly caused me to walk away from the game for good. As a gamer, I'm well aware that video games have no beneficial value outside of pure entertainment, and as such are arguably nothing but a waste of time. However, I certainly don't enjoy when a game clearly exhibits just how much of a waste of time they really are. When you realize how many hours have just been wasted with nothing to show for it, you suddenly realize how sad it is to be a gamer. Gamers should never be subjected to the reality of their situation by the very enterprise their using to escape reality. Save corruption has got to be the single most dispiriting thing that can ever happen in a video game. The will to carry on from such a setback - fuck... Why bother?

But sadly, between quest breaking kills that I had nothing to do with, constant freezes, and a disheartening corruption, Fallout 3 managed a far more severe misdeed: the ending. My first attempt at the ending, I had literally no clue what the code was therefore succumbing to explosion or whatever the hell happened. Cut scene rolled, thought nothing of it and loaded my last save. Before proceeding any further, I first had to thumb through a plethora of notes and excerpts trying to find something that might have a code. Unfortunately for me, I obtained that information half a decade ago, so forgive me if my memory's a little fuzzy, or rather absent completely. Eventually, I figured out the code, punched it in, and.... Uh.... Wait. What the fuck just happened? That was the end!? Are you fuckin' shittin' me!? I felt like I just got slapped in the face. This is an insult to my intelligence as a gamer. I managed to skirt what should have been a pretty epic battle without a trace of damage nor a shot fired, made amends with the enemy, punched in a code on a rather controller unfriendly interface, and poof...the same shit I saw when I died in the explosion. Why'd I even bother...with anything? I found it to be totally unforgivable, and easily the worst ending I've ever seen in a video game. In fact, I felt so betrayed by the ending that I didn't even bother giving Ron Perlman's narration the time of day, and frankly, he doesn't deserve that sort of treatment.

With the aforementioned killjoys partnered up with an atrocious claim at closure, how can I manage to continually heap boatloads of praise? Sometimes the good is just that good. Despite its flaws, I could go on for days, weeks, probably even months wandering around the Capital Wasteland; finding some interesting little raider's alcove tucked between some rocks that I've failed to find no matter how many times I've traversed the map. Along with freedom comes endless exploration within a massive landscape that continues to turn up never before seen locales - some of which appear to me nothing more than goofy little Easter eggs. One such locale, which I found on my second run through, is the Roach King. Besides finding it incredible that I never managed to stumble across the crazy hermit before, I could only laugh at his inclusion - much like the garden gnome playing chess or the birthday celebrating ghoul, Gallo.

And finally, with the aid of Broken Steel, there was a final breath of redemption for everything that went so horribly wrong. For as much of an anticlimactic disappointment the original ending turned out to be, Broken Steel proved to be the epic, guns-a-blazing genocide that the original final battle should have been. Broken Steel took the game home in a true blaze of glory. I don't know if it was by design or as an acknowledgement and apology for the game's initial shortcomings, but it treated us to a battle for the ages. Even the Liberty Prime battle was a massive step up. After playing through Broken Steel, I just couldn't understand how they could get it so wrong on their first attempt. All I can say is thank god for Broken Steel, otherwise my final opinion would likely be skewed because of a few short minutes of idiocy.

Or...I'd still affix the title of perfect video game, overlooking obvious flaws with an air of flippant nonchalance. Yea, turns out Broken Steel just managed to further accentuate the game's obvious eminence.

There's so much more I could discuss, but I think I'll call it here, though morality is one aspect I'd hate to pass up. The short of it: Lionhead Studios, take note. This is how you properly inject a morality system. Let the player decide through the course of his actions without heavily influencing said actions or favoring one over the other. Let morality take a back seat, yet remain enough of a subtle influence that the player is mildly aware. It shouldn't dictate every foreseeable event throughout the entirety of the game as a purely mechanical device but as a seamless and natural character element.

But wait! Music! How can I forget? Well, there's not much to speak of regarding music - a whole lot of low decibel ambiance, but the opening song by The Ink Spots, I Don't Want to Set the World on Fire sets the tone better than anything else could have ever hoped to achieve. Love it!

Rating: 5 naughty nightwears out of 5*

Love Lug-Nut's harrowing demand for the leopard print nightie.

Saturday, January 8, 2011

XB360 - Enslaved: Odyssey to the West

Haiku Review: 

Ancient Chinese tale
of robots and a hot chick,
Gollum as good guy

Additional Comments:

So I guess it's high time I posted a new review, seeing as how Sir Iain has beaten about ten games by now. It's been a slow gaming season for me, personally, since I've been working on the finishing touches of all the minor details of releasing my first book (shameless plug), Christmas happened, and then on top of all that, there have been few games that have interested me more than reading the Harry Potter series (yeah, seriously). But a friend and I have been talking about playing this game for a while, and since he had it but couldn't play it right away, he let me borrow it.

I love this game. Straight up, I love it. This game was kind of a sleeper release, since it came out roughly the same time that all the blockbuster games came out this year, and it even got a few mediocre reviews--which we'll get to in a minute. As the haiku said, this is a retelling of the Chinese tale, "Journey to the West" about a monkey with a staff and a cloud. You don't really need to know that when playing the game, but knowing it adds a couple of "Aha" moments to the narrative. Like, why the protagonist is named "monkey"--that's actually his name, apparently--or why you fight against "dogs" or team up with a friend named "Pig". Kind of silly sometimes, but it never took away from the immersion. But what I think is the coolest part of this story is that it's a retelling in a post-apocalyptic world. And even that has been done before, but what's even better than that is that it's post-post-apocalyptic. So nothing is bleak with lots of browns and grays. It's been decades or centuries since the apocalypse, and everything has grown over with green. So the environments are absolutely stunning. This is kind of a button-masher, but I don't really mind that. I need button mashers sometimes, as I grow tired of having to plan out every strike for every weakness for every enemy. That gets more tedious than B-B-B-B-B-X-B-B-B-B-A. If you've played and liked Uncharted 2, then you are going to like this game. There is a climb mechanic in the game, and though it wasn't always perfect, it was very fun and it is a lot better than playing Assassins Creed (you can't have Assassin's Creed without a$$ a$$). The voiceover work and acting is impeccable! It's probably some of the best I've seen in a game. The main character Monkey is played by Andy Serkis who does the voice of Gollum in LoTR. The other girl is someone from Nickelodeon or something, and I've never heard of her, but they both do a great job. The animation for this game, especially in the facial expressions, is really great. It's hard to make videogame characters emote, but the developers really shined here. There is hardly any--really,  no--music to this game, which is a shame, because the main menu screen has GREAT music that I really wish made more appearances.

So apparently many online game sites only gave this game a mediocre score, but I think that they were probably a little unfair. Rating a game is a completely subjective process, and it seems to me that many have compared this game to other blockbusters that were released at the same time this year, e.g., Castlevania Lords of Shadow, Borderlands GOTY, NBA 2K11, Medal of Honor, Kirby's Epic Yarn, Fallout New Vegas, Super Meat Boy, Star Wars The Force Unleashed 2, Rock Band 3, and, of course, Hello Kitty Party. With a list like that, a new game could really get lost. And overshadowed by how great some of these games are. Now, I've heard some complain that the game is too easy...but why you complain about that? I mean, you are playing a simulated reality in which you are doing impossible things that appear easy. Why complain about easiness? Besides, they have a Hard mode, for cryin' out loud! And there's an achievement for playing it on hard! And, ya know what, Hard mode is freakin' TOUGH! My biggest gripe was that hard was almost too hard. The jump in difficulty was huge. Also, the game is fairly short--not too short, so this isn't an official gripe, but I do like longer games. And for a game like this, if it were a touch longer, it would've been that much better. There are collectibles in this game, but they are pretty hard to get all of them. I wanted to try to find them all, because there's an achievement for that, but there are just way too many and they're all spread out over such a broad area with many of them in REALLY hard to find or hard to get to locations. Overall, I'm glad I played this game, because it was awesome.

Rating: 5 New York accent-speaking monkeys out of 5

Nano-win:

I dare you to play this game and tell me that Trip isn't the hottest girl in gaming.

Monday, December 6, 2010

XB360 - Bioshock 2

Haiku Review

From a drill melee,
For a little sister's cries,
You're the Big Daddy!

Additional Comments:

First: yeah...that haiku sucked. But, second, DUDE, this game was awesome! I was huge fan of the first game. In fact, I think that Bioshock (1) was probably the best game ever made. The environment was wonderful, the story was riveting and suspenseful and philosophical, the weapons and plasmids (magic) were satisfying, and the many other little things in the game made it a delight to play. To me, Bioshock is the maturity of the "Fallout direction" in gaming--meaning that the world is certainly one of the biggest stars, and survival one of the biggest gameplay devices, but you don't have to sacrifice story and content to prove you can make a survival game.

So I hear that BS2 is coming out, and I honestly have pessimistic feelings about it right off the bat. I'm kind of an anti-advocate for the trend in gaming to hammer out a new sequel to cashcow franchise every year, and after the satisfying conclusion of the first game, I didn't think they had anywhere to go with the story, for one, but also I didn't think they could even make a successor that was even remotely close to the penultimate paragon of my gaming experience. And it wasn't even made by the same developer! Needless to say, there were many obstacles in my mind.

But I gave it a shot, and borrowed it from my brother. I played it for about an hour on the first night, and I had to admit, this game is awesome. The story is still good. Even though it's a sequel story-wise, and I thought there was nowhere to go, they actually went to the back-story of how the Big Daddies and Little Sisters started. The world is as beautiful (in a broken down sort of way) than ever. But the biggest delight was that all the little inconveniences in the first game were streamlined and honed into a better version. The hacking is better, the guns and upgrades are better, the combat is better, the plasmids are better. And the new addition of the Big Sister surprised me at how good it was.

My only gripes are small ones. The music is virtually nonexistent in this game. I understand why, though, since it adds even more immersion to take away the music in this case and have the natural sounds fill your ears. That said, it still does have music, but more in the theatrical sense, along the lines of a suspenseful movie. It's there only when you want to build drama. My other quibble is that the dramatic tension in this game is somewhat less than in the first. There were many scenes and stages in the first where I literally sat on the edge of my seat as I played, hoping to not have something pop out in front of my face, having something do just that. In this game, there are couple of moments where it seems like that, but it just isn't all there. But, like I said, that's just a quibble. But my biggest (minor) gripes are about the story. Though the story was almost just as good as the first--and certainly just as immersive and satisfying--it seemed a little convoluted at times. And the ending scene dumbfounded me at how close it resembled the ending to the first game. It was almost identical.

Minor--very minor--gripes aside, this was a huge surprise, and was a really great game.

Rating:  5 crazy Big Sisters out of 5

Sunday, November 7, 2010

XB360 - Fallout New Vegas

Haiku Review:  

A truth: Fallout is
the nexus between sci-fi
and Cracker Barrel.

Additional Haiku:

In dystopia,
the future will make caps cash, 
clipboards plentiful.

Additional Comments:

I should probably start this by telling you my reaction to Fallout 3 a couple of years ago. I'd heard about the game--I mean how could you not, since it was on every forum, commercial, and game site--so I got it for my PC (since I didn't have a console at the time), and right away, I started getting less sleep. I played and played and PLAYED that game so much. And truth be told, I think that was one of the finest games I've ever played. Sure there were tons of bugs in the game, the story was iffy, and the characters and graphics weren't that good, really, but the world, environment, feel, music, VATS, decision-making, and so many other things made a phenomenal game--I would dare say it was a work of art.

Fast-forward to October of this year, and I get a gift on my birthday of the pre-ordered New Vegas game. I may have screamed like the Nintendo 64 kid. FALLOUT NEW VEGAAAAAAAS!!!  Got the game at midnight, played the crap out of it for two straight weeks, and, to my chagrin, though it is good, it is not as good as Fallout 3.

It's an unfortunately thing when you have to make a sequel to such an amazing game. Most of the time, it's impossible to make a good follow-up. What gets me the most is why they didn't just make Fallout 4. They had the time and resources. Surely they had the demand. Instead what we get in New Vegas is little more than a giant DLC. Now, that's not necessarily a bad thing, but it left me scratching my head, asking, "Why?"

They did do a lot of things in the game that improved upon Fallout 3. First, the faction system is really great, I think. They streamlined the menus for your companions, so you don't have to hold conversations with them in order to store stuff. You can actually have 2 companions (one robot and one human) at a time--not to mention other people you can hire or summon, which leaves you with a possible 5 person party. There are fewer skill books (thank GOD!), but the books you do find give you more points. There are skill magazines which temporarily raise a specific skill. There are better perks. There's a pretty neat crafting system in the game. There are a ton of quests--even more than Fallout 3. And there are companion quests, which I thought were the best quests in the game. There's iron-sights on your guns, which a great touch for those familiar with FPS's. They added "hardcore mode" which isn't a difficulty, but is a way of playing that is more challenging. In hardcore, you have to regularly drink water, eat, and sleep, your stimpacks heal over time, and your ammo has weight. And there's Wayne Newton as "Mr. New Vegas", probably the coolest character in the game. I've beaten the game several times now. I saved the game at a critical point where you have to decide which faction you want to continue till the end with. What I've found most impressive is how ambiguous each side is. I picked one side because I saw them as inherently good, but when you progress through the game, they're not quite as good as I'd thought. And the "bad" side actually has some positives to it. Each faction has its own motives for changing the region, each something noble and ignoble. That actually impressed me quite a bit.

So what are the downsides? Well, first of all, you aren't in Washington D.C. That may sound like a small thing, but the genius of Fallout 3 is that even if you've never been to D.C., you still know what it looks like, and the architecture has a certain resonance all its own. Plus, being in an urban environment is great for condensing game content in a smaller radius, making the game feel like there's something around every corner. In New Vegas, you have desert. There are only a couple of noticeable features, but even then, it never seems as cool or as epic. I mean, in a nuclear war, why would Las Vegas be targeted at all? It makes a lot more sense in D.C., for gameplay, story, and emotional resonance. Also, the music isn't that great. This was one of the things I was looking forward to the most. With Fallout 3, I didn't think I would like the music of the 40s, but it grew on me. And while playing the game, I actually fell in love with the genre and its stars. In New Vegas, there are some good hits here and there, but mostly I thought it fell flat. There are several very annoying songs in the game, and fewer songs in general. I found myself just turning off the radio and listening to the ambient soundtrack, which is decent. The genre of music changed to country western, and though it did convert me to a fan of the genre in general, I still hated this soundtrack. The worst was Johnny Guitar. Oh God. Another thing I didn't like about the radio is that, though I really found Wayne Newton's character of Mr. New Vegas charming and likable, overall the radio broadcast didn't quite have that epic feel that Fallout 3 had. For instance, in Fallout 3 if you do something good or bad, the DJ of Galaxy Radio notices what you did and will report that on the air, telling everyone that there is some "Messiah of the Wastes" or "Wasteland Marauder" or something like that. In New Vegas, the idea is still there, but it's watered down to just a footnote in the broadcast. Mr. New Vegas doesn't even know (or care) that it's one person out there who is dramatically changing the balance of power. So when you do something good, it's told as "some third party contractor did so-and-so." Lame. Also, the karma system is back in this game, but I don't know what it does. It seems like it does nothing at all. The faction system is really what you're going to be paying attention to. The story is pretty dumb. It's so bad that you don't even care what happens in the game. Actually, I kind of wondered what the whole point of this game was to begin with. In Fallout 3, you search for your dad--probably not original, but arguably a timeless story. In this game, you're a courier. Big freakin' deal. Who the heck even cares? The whole story in this game is that you deliver a package. Yes. That's it. Hardcore mode wasn't really that hardcore. My friends think I'm a glutton for punishment for playing games at their hardest setting, but this was extremely easy. You can even set the difficulty on very easy and still play on hardcore if you wanted. With as much food and drink available, eating and drinking weren't hard to do. Sleeping wasn't hard since you get three (yes, three) places to live. The fact that stimpacks healed over time wasn't that big of a deal, since food does that anyway. Sure, ammo has weight, but if you have companions what's the big deal? You use them as pack mules and there's no problem. But the worst part is that there are so many bugs in this game. More than I had to deal with on Fallout 3. I saw a radscorpion made from wooden planks. I saw a guy grow his fingers out like Lady Deathstrike. I even saw a person flee from me in horror, only to run into the ground, so it looked like half of a torso was skimming atop the sands. And the freezes. Good God, man. The game froze up more times than I can count. And that's what bothered me the most. It wasn't that bad since the game as a great auto-save function, but when you have to physically turn off the console when you really just want to relax and play a game--that's annoying!

I hate to sit here and write about how this compares to Fallout 3, but ultimately I have to, since it looks and feels more like a DLC than a sequel. Though I have said a lot that it does wrong, this game really is quite good. And if you liked Fallout 3, you'll enjoy this game.


Rating:  4 wooden scorpions out of 5

Nano-rant Review:

Caravan, you are the strangest, hardest, dumbest card game to ever be in a videogame. Also, stop freezing, game!!!!!!!!!!!!

Tuesday, October 5, 2010

XB360 - Halo: Reach

Haiku Review:

Somewhat okay tale
of Spartans and Covenant.
Get pwned by a teen! 

Additional Comments:

First I must admit something to you: this is the first Halo game I've really played. I have tinkered with the series occasionally at a friend's house, but I never really cared for the game. I tried to like it. But I noticed one glaring truth about Halo at large: many people who love this game--yes, those who are great at this game--are certifiable douchebags. It's a proven fact. And because I try my darnedest to try to not be a douchebag, Halo and I just never became friends. Also, while we're being completely frank, let's just admit that this is just another space marine story (*groans*). I will say that they did add an interesting twist with the ringworld or "halo" in the first game, but again, this has been done before. So if you like reading at all--which I admit that probably most of Halo's fanbase probably never reads anything beyond the drunken texts that their friends send them, replete with the words "Brah" and "duuuuude"--and especially if you are into sci-fi at all, then you've read the complete story in Starship Troopers by the revered Robert Heinlein and Ringworld (another classic) by Larry Niven. There it is. Halo. Don't even bother with the official Halo books or even trying to like the story, because if you've read any good sci-fi lit, then you're already a snob--I must admit that I'm that snob.

However. I also have to admit that though I went into this game with huge reservations and preconceived notions, this game really surprised me. I even...like...love this game! The story is still not good, and I still don't even know what happened, thought the ending was pretty cool I guess, but the presentation and controls are solid. The newer additions of the jetpack and powers are awesome. I first thought that the whole credit/experience system was going to be stupid, but I've already spent a lot of time refining the look of my Spartan, buying that one shoulder pad or the cool blue visor color. It seems like Bungie really wanted to up the ante and make Halo compete better with newer mega-hits, like Modern Warfare. They added a ton of awards that you can earn with give you more credits along with the obvious cool points. The online multiplayer is a friggin' blast. That was what I thought I would hate the most, but I actually love it the most. Every day there are new challenges that you can try to conquer that will give you additional credits and experience, and then there's also a harder weekly challenge that awards a hefty amount of creds. There are a few throwaway multiplayer types (like Infection and Invasion, where you either are a zombie trying to infect the rest, or you're trying to defend yourself against the infected. You can make a "Psyche Profile" which is just a way of saying what type of player you are. It seems like you are placed in matches where you actually have a chance, because I haven't rage quit yet. Although I will say that though you can tell the Psyche Profile that you hate trash talk and want to play silently, there is still that ONE fourteen year old that has a mic and constantly annoys the living bejeezus out of everyone.

Now, I'm admittedly an achievement whore, so I try to get all the achievements/trophies that I can in a game. Most of these are very attainable. I even beat this on Legendary difficulty to maximize my achievement whoring (350 points in that!!). And let me tell you, I'm freaking P-R-O-U-D of myself for actually being able to do it. Because Legendary made this the hardest game I've ever played. Thankfully the checkpoint system is really good in this game and even though you will die a lot, you make enough progress through the game where it's never frustrating. Actually, you almost revere every checkpoint to the point where you feel like it's a mini-birthday.


Rating:   Solid 4.5 douchebags out of 5


Nano-rant Review:

Get ready to die.

Saturday, September 25, 2010

XB360 - Gears of War 2


Haiku Review:  


Better than first game!
Call me a Locust,
because I am blown away

Additional Comments:

In presentation, this is very similar to the first game. But unlike the first game, the story is a little tighter and more emotional, there are more fun add-ons, better checkpoints/saves, even better graphics (thought the first game was very pretty), more rail levels, more guns, more difficulty levels with more a better feel of the difficulty on each level, better multi-player--really, it's better in every way. I don't if I have much else to say about it. This game is so much like the first game in the good ways, that I don't want to repeat myself from the review of the first game. Many of my minor gripes were fixed or addressed. The difficulty of Hardcore mode is a lot more manageable and is a lot less like Insane mode, which was one of the flaws from the first game. I really got sucked into this game. On the first night, I played it from 11 p.m. till 3 a.m.! They manage to control the tension of the game and story by breaking up the "normal" third-person shooter moments with more rail-shooter moments. The only downside is that they do this so many times that it borders on tedium. Plus, some of the rail moments are so hard! And after playing this game, I realize that I was actually right about my opinion that these are space marines, since the story in the game explains that this is on another planet called Sera and these Locust are possibly an alien race and not a terrestrial species. The multiplayer is so much better in this game and the achievements seem a lot more attainable. One thing I don't  like about the achievements is that this game assumes that you are just going to buy all the map packs and DLCs and so includes the achievements of those maps and DLCs on the game. Annoying. Man, the story is so much better in this game. So much better. It ends like the first in a "to be continued..." moment, but it's not that bad. It really makes me want to play the third game. Can't wait! And Horde mode is awesome!

Nano-rant Review:

DUDE!  SO MANY RAILS!!!

Rating: 4 strange new Locusts out of 5

Thursday, September 9, 2010

XB360 - Gears of War

Haiku Review: 

Lots of bugs(?) to kill,
mindless, needless, violence,
space(?) marines = awesome.

Additional Comments:

I think that it is generally agreed, and rightly so, that Gears of War and its sequel(s) are games that every gamer needs to play. Especially if you own an Xbox. Really, it's not that this is one of the best games ever (it's not), but that the presentation of Gears is so polished that this is how every game needs to look and feel. The story is nothing special. You've seen and heard it before. Bug-like aliens have invaded Earth or some other home world, and it's up to the gruffest, meanest, rootin'-tootinest space marines to get the job done. Which means you'll be blowin' their alien brains out. What really amazes me the most is that there is so little story here, I still don't know what's going on--and I just beat the game. Granted this isn't the type of thing most gamers would love for this type of game (and I honestly think that this game appeals to the most basest of caveman instincts in us men, which usually means that douchebags LOVE this game), but a little more explanation here and there would be helpful. Especially since there is a Gears of War 2 and a forthcoming 3, and the story continues into those games. Essentially this game is something you've already played before. If you've played Resistance or Resistance 2 or Killzone 2, it's almost just like those. But the presentation of this game is just awesome. And the gameplay is still very fun and enjoyable. The multiplayer is decent, with cool maps and all the usual multiplayer modes or variations of the modes. And I can't say enough about how great this game looks, and it's been out for several years now. The Unreal engine is simply the best-looking game engine out there, bar none. Man, I now I need to get the sequel!

Additional Additional Comments:

I forgot to mention that the I played this on Hardcore mode, which for a normal game, is challenging but isn't frustrating. But on this game, Hardcore is brutal. I have no idea how someone can even attempt Insane mode. I think the most frustrating part of Hardcore mode was that the game saves far fewer than I really needed and I had to replay long stretches of the game upward of ten times in a row. That aside, I really liked this game just for awesome action. This is a cover shooter in third person, and the cover mechanics are really great. And needed. You really can't run-and-gun this game unless you want to die repeatedly. But I don't want it to sound like I'm picking this game apart. There are some issues here and there, and the story is...cliche to say the least, and if you play this on casual mode, you can breeze through this game in just a couple of days, but this game is just so awesome to play. The presentation and looks and controls are just there, man.

Nano-rant Review:

Why the heck is there always a commanding officer with a Texan accent?!!!!!!!!!!!!  ANNOYING!!!

Rating: 3.5 lost saves out of 5

Saturday, August 28, 2010

XB360 - Mass Effect 2

Haiku Review:

Space Operas rock hard--
especially when you try
to bang all the chicks

Additional Comments:

Probably the best RPG franchise out there, in my opinion. From the visuals, to the story, to the soundtrack, and gameplay, this game and its predecessor is spectacular. If you have a 360, you need this game. Plus, anytime there's a scifi game, I pretty much have to play it. Being able to import your character with all their moral choices and consequences into the second game, and have the consequences continue on even to the third (and future) game, is INCREDIBLE!

 Nano-rant Review:

What the heck is up with that last boss??????????!!!!!!!!!!!!!! 

Rating: 5 space pimps out of 5

Wednesday, August 18, 2010

XB360 - Borderlands

Haiku Review:


RPG has sex
with shooter with loot and GUNS!!!!!!!!!!!!!!!!!!!!!!
Sweet Jesus titty cin'mon!

Personal Opinions:

Though I don't consider this the best game that I've ever played, it is the most fun game I've ever played, and that counts for something. It really is as if an RPG and a shooter made a baby, with the shooter side of the family more prominent. Plus, you'll want to beat this game about a million times to get all the crazy--bazillion-guns-worth--loot.  Plus the co-op is the funnest I've ever played on any game, on any system.

Nanorant:

All my friends sold Borderlands!  Friends, you suck!!!!

Rating: 5 crazy midget head-shots out of 5